Tuesday, December 31, 2013

Apple : Apple and Samsung are reportedly talking settlements again

Apple : Apple and Samsung are reportedly talking settlements again


Apple and Samsung are reportedly talking settlements again

Posted:

Apple and Samsung are reportedly talking settlements again

Apple and Samsung have been battling over patents for more than two years, but the two companies may finally reach an agreement.

An official at the Korea Fair Trade Commission (KFTC) has revealed to The Korea Times that Samsung and Apple "recently resumed working-level discussions toward the signing of a potential deal."

"They are in the process of narrowing differences over royalty payments," the official said.

If true, this isn't the first time the two tech giants have been involved in "peace talks," and the last time didn't go so well. But maybe they're as tired of this pointless battle as everyone else is by now?

'Money and pride'

A Samsung source allegedly told The Korea Times that Samsung mobile boss Shin Jong-kyun may fly to the US for more peace talks with Apple CEO Tim Cook early in 2014.

The two companies still have their differences; Samsung reportedly wants a comprehensive cross-licensing deal where it has access to all essential Apple patents, while Apple wants Samsung to pay $30 for every infringing device.

But the KFTC official said that this is not really a "political issue" at all; in reality it's "all about money and pride."

No surprise there. But both companies are supposedly being more flexible in their negotiations this time around.

Cutting their losses?

Anti-trust regulators in Europe and the United States are reportedly involved with the KFTC in discussing this matter.

Court battles between Apple and Samsung are scheduled to resume in 2014, though perhaps not if the companies can reach an agreement soon.

Samsung previously was ordered in California to pay over $1 billion (about £605m, AU$1.12b) to Apple, a sum that was subsequently halved by another court, then added to again.

Most recently Samsung lost another case to Apple in Korea. That may be a factor in its willingness to negotiate with the iPhone maker, though its bargaining position may be somewhat reduced.

We asked Samsung and Apple to comment on whether they've once again struck up negotiations, and we'll update here if we get word from either.

Software : Google Play Music subscribers offered All Access to Google Glass

Software : Google Play Music subscribers offered All Access to Google Glass


Google Play Music subscribers offered All Access to Google Glass

Posted:

Google Play Music subscribers offered All Access to Google Glass

Google is contacting subscribers to its Play Music All Access subscription service, offering them the opportunity to buy a Google Glass headset.

The firm is sending out the invites to commemorate Google Play Music arriving as a Google Glass app with the aim of extending its pool of Glass 'Explorers' prior to the expected consumer roll out in 2014.

"With the launch of Google Play Music on Google Glass, we've secured VIP invitations for All Access customers to join the Glass Explorer Program," the company wrote in an email to subscribers.

"Interested in rocking out while exploring with Glass? Sign up to receive your invitation below!"

Fork it over

Play Music All Access is Google's answer to Spotify and iTunes Radio, with unlimited, ad-free access to millions of songs and custom radio stations for a monthly fee of $9.99 (£9.99, AU$11.99)

Currently the offer is only being extended to those in the United States, but providing you can nail down a U.S shipping address of some description, you should be good to go... providing you're willing to part with $1,500 (around £907, AU$1,677) so soon after the holidays.

Monday, December 30, 2013

Apple : Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated

Apple : Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated


Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated

Posted:

Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated

When most people hear the word 'BitTorrent', they don't tend to think 'Ah, yes, that indubitably fine way to download legitimate files'. Since its creation, though, the often-naughty protocol has been just as useful for legal file transfer, such as handling the grunt work in tools like Blizzard's World of Warcraft updater, and for letting creators share movies and games and other large files without having to foot a crippling bill.

BitTorrent's creators are also experimenting with 'bundle' content, with over 18 million legit downloads already clocked and a new publishing platform on the way. Obviously, this is the only kind of content you will be downloading.

While the basic job of any BitTorrent client is pretty simple - click a torrent, sit back and wait - the apps we'll be looking at all put a very different spin on things. Tools range from open source to commercial products, from light apps that simply do their job to comprehensive media suites. But which one is best for you?

Malware and more: Careful when you click

BitTorrent clients don't have the greatest reputation, and while it's not as deserved on the Mac as on other platforms, they remain a bad type of product to simply download and give a shot. Even the legitimate ones routinely try to sneak toolbars and homepage changes past you through their installers, and every big update can be a new chance for them to give it a shot. In most cases these can be fixed with a sigh and a trip to your browsers' extensions menu, but it's still a nuisance and you're always left with the possibility of something quieter lurking around.

Before downloading any, it's worth doing a quick search of the name plus key terms like 'spyware' just to be on the safe side. A number of clients are 'open source' - in other words, you can download the code behind them. Despite what some people think, this doesn't guarantee a lack of naughtiness, but it does help.

Also, only ever download your clients from official sites/links, and make sure you're on the right one. Scammers aren't above repackaging clients and passing them off as the real deal, or picking up website addresses that look official until it's too late.

On test

BitRocket
BitTorrent
Tomato
Transmission
Vuze
XTorrent

Test one: The basics

For when you just want that file now

test one

Almost all of these apps do a fine job out of the box, with download speeds based more on the number of users accessing the file than anything else. Xtorrent is the exception; its free version caps downloads at 100kb/s after a few minutes and nags you for $25. With free alternatives and a lack of unique features, this is a tough sell. BitTorrent Plus is PC only. Vuze Plus adds antivirus for $19 a year.

All the apps offer a way to control how much uploading you do. BitTorrent (and uTorrent, which is very closely related) offers transfer capping. BitTorrent, Transmission, and Xtorrent offer the option to easily change limits automatically between set times, but vary on whether they treat it as a speed limiter or lifting normal restrictions.

Vuze offers this too, but configured by an oddly clumsy text file. After a download finishes, most clients prefer to keep seeding, and all offer controls for that - Tomato is the most comprehensive, offering a percentage, a maximum amount of data, or a set period of time.

Test one

Test two: Advanced options

Which client is best for power users?

Vuze

Aside from Xtorrent, these apps can create torrents as well as download them - a process that's as easy as picking a file or a folder and optionally pointing the resulting torrent file to a tracker. That's where Tomato calls it a day, followed by BitRocket. BitTorrent and Transmission support remote access through a web browser, though for the latter you need a static IP address. BitTorrent offers a service that simply works across the internet.

BitTorrent, Vuze and BitRocket all include feed support, allowing new torrents to be added through RSS. Xtorrent and Vuze can also add downloaded media files straight to iTunes, with Vuze handling transcoding duties using a free plugin.

Vuze also offers by far the most options to tweak and play with, thankfully filtered based on a User Proficiency option that goes from Beginner to Advanced. The advanced options include DNS, IP filtering, local RSS and much more, covering everything you're likely to need to twiddle with and more.

test two

Test three: System load

For when you've got it on all the time

test three

The good news is none of these apps should noticeably affect a Mac's performance. We set all of them to simultaneously download a hefty Linux distribution on our test MacBook Air. On the CPU side, Xtorrent immediately declared itself king of the fatties by swallowing 21.5% of CPU time to Vuze's 12.1%, with the others barely even registering a blip.

Vuze went to town on RAM, however, gulping down 330.6MB compared to Xtorrent's 95MB. Sveltest by far was Tomato, clocking in at around 17MB of memory and just 1.4% CPU usage. We also ran Xtorrent on its own; it began at just 10% CPU usage, but quickly shot up to 20 and then 30%, though its memory usage was far lower, at only 113.2MB.

At rest, Vuze was the most CPU and memory draining, at 10% and around 300MB respectively, Xtorrent joining the others at the lower end of the scale. In short, whichever you choose should be fine, but for the lowest-impact torrenting, you can't beat Tomato.

test three

Test four: Finding content

Of the legal kind, obviously

test 4

Most of the time, torrents are found outside the client, and Transmission, BitRocket and Tomato are happy to leave it there. Oddly, so is BitTorrent, with its official content only available through a web browser - at least for now. Vuze, meanwhile, has embraced online content, with a stack of free trailers, online shows and other freebies.

Don't get too excited when you see shows like The Wire though; click through and you get behind-the-scenes documentaries and recaps rather than full episodes. Vuze also promises a search, though it defaults to simply searching the web like normal. A second tab provides access to a more focussed metasearch, which goes for legitimate sites like Internet Archive and its own collection rather than (ahem) 'others', though (ahem) 'others' can be added.

Xtorrent, however, provides by far the best search, grouping results within the interface and breaking them down by site, size and swarm quality.

test four

The winner: BitTorrent

bittorrent

BitTorrent (and by extension, uTorrent), hits a great middle ground for torrenting apps. It doesn't have as many features as Vuze and it's a little heavier than Transmission or Tomato, but it ticks all the necessary boxes, doesn't crash as much as BitRocket did, and has a couple of very handy features - not least that setting it up to work over the internet couldn't be easier.

The scheduler means large downloads can adapt to you rather than manually stopping and starting the process, and being able to specify a transfer cap for a given period is fantastic for anyone on a capped connection. Actually putting its money where BitTorrent's corporate mouth is - with more direct access to legal content - wouldn't hurt, but if you know where to look, this is all you need.

test final

Software : Google and Audi set to team up on Android-based in-car infotainment systems

Software : Google and Audi set to team up on Android-based in-car infotainment systems


Google and Audi set to team up on Android-based in-car infotainment systems

Posted:

Google and Audi set to team up on Android-based in-car infotainment systems

Google and high-end German auto manufacturer Audi are preparing to announce they're working together to produce a new generation of Android-based in-car systems.

The partnership, set to be officially confirmed at the CES expo in early January, involves the creation of dedicated, built-in hardware, running on Google's mobile operating system.

According to the Wall Street Journal's report, the units will give drivers access to some of the same navigation, entertainment and information tools that they enjoy on their smartphones and tablets.

The article says Google and Audi will be joined in the venture by chip manufacturer Nvidia with the parties using CES to announce a timetable for Android-based systems to arrive in cars within 4 to 5 years.

iOS vs Android pt. 5,526

The news comes as Apple prepares for its own march on in-car connectivity. Earlier this year it announced its own iOS in the Car initiative, which will allow iPhones and iPads to play nice with compatible vehicles.

A recent iOS 7.1 beta provided evidence that iOS in the Car will be integrated within the update, which will land at a time yet to be determined.

It seems that Apple and Google have found yet another ripe territory to battle over. Who'll come out on top this time? Would you rather have Apple Maps or Google Maps built into your motor?

In Depth: In the pursuit of FPS: how AMD and Nvidia are tackling PC gaming optimization

Posted:

In Depth: In the pursuit of FPS: how AMD and Nvidia are tackling PC gaming optimization

Over the last few years PC gaming has become significantly more approachable to the everyday gamer, thanks to a combination of more affordable hardware and the availability of discounted digital game libraries through places like Steam and Green Man Gaming.

While the price has gone down for both PC hardware and titles, more recently Nvidia and AMD have tried to alleviate even more gamer headaches with optimization software. To this end, Nvidia opened its GeForce Experience beta to the public in January, and AMD launched its Raptr-powered Gaming Evolved application in September.

On the surface, the two applications almost seem cut from the same cloth. Both simplify the process of downloading new graphics card drivers to a one-click software update. Similarly, the software packages also set all your graphics settings following some basic guidelines that prioritize a faster frame rate or greater visual fidelity.

Continuing the similarities, the pair of apps were developed with the explicit purpose to help fine tune visual settings for less tech savvy gamers. After all, not everyone knows the difference between tessellation (the splitting of polygons) and ambient occlusion (the way light radiates and reflects) to save their overheating GPU as the FPS craters.

While the two apps are much the same in nature and purpose, that's where their commonalities end. We recently spoke with Nvidia and Raptr, the online gaming partner that powers AMD's Gaming Evolved app, to uncover how each are figuring out PC optimization and what they might have in store for the gaming masses in the future.

The numbers game

Raptr is a 7-year old game tracking service that helps users keep tabs on how long they've been playing games. Beyond clocking hours it's also an online community site that ties together users' Xbox, PlayStation Network, and PC gaming accounts for those achievement/trophy obsessed.

Nvidia, AMD, Raptr, GeForce Experience, Gaming Evolved, Dennis Fong, James Wang

Raptr CEO Dennis Fong explained that although the optimization piece is new to his company's offerings, it's not actually that much further than what Raptr was already doing. The company itself tracks over 2,000 computer games with more than 20 million users. It also uses technology that can tell whether gamers were playing a single or multiplayer title, what games they've installed and what hardware makes up their rigs.

In a micro-sized version of the Raptr service, AMD's Gaming Evolved pulls crowdsourced data from a user base edging over one million.

"The way we designed the system is we actually know what types of [PC hardware] configurations people are using," Fong explained. "We know what frame rates they are actually getting and we capture all that data every single time you play."

He continued: "Every single time you play, it records a FPS histogram of your game session. We can tell if you're playing a single player or multiplayer session. When we record these FPS histograms, there's a lot of noise; as an example if you're watching a cut scene that frame rate is capped, so we sort that out."

These cleaned-up histograms are then churned into Raptr's machine learning system, which crunches all the data. The system is designed to zone in on PC gaming experts who get the optimal performance while using high-quality visual settings.

Using an example of expert users who turned off tessellation Fong explained, "what we're seeing a big boost in performance while the rest of the high quality settings are extremely high. Once our machine learns that, it then rolls that [recommendation] out to everyone else. "

"What we're trying to do is find experts," he went on. "The gamers out there that go to all the tech sites and tweak their settings. The beauty of our system is we capture all of that knowledge automatically."

The human touch

In a similar approach, Nvidia also leverages the expertise of hardcore PC gamers, except it uses real-life people in its testing labs around the world.

Nvidia, AMD, Raptr, GeForce Experience, Gaming Evolved, Dennis Fong, James Wang

James Wang, GeForce Experience product manager, was happy to tell us that Nvidia does its optimization work in-house with labs in Moscow, Santa Clara, Calif. and Shenzhen, China.

Each lab employs a team of expert testers to figure out which settings are most important and contribute the greatest to the gameplay experience, all the while leaving out those that simply eat up performance.

"We figured it out pretty early that you can't just run scripts and not have anyone look at it because in the end, when you say to people [that] we recommend these settings are the best, that really requires a subjective call," Wang expounded. "For example, if anti-aliasing or texture quality is more important in a game, a computer can't tell you which one is more preferable."

To do this, Nvidia uses an optimization that tests different combinations of CPU and GPU hardware. While Nvidia doesn't test every single CPU release, Wang was quick to note that every GPU released by Nvidia is covered. Plus, the team constructs a performance index of all Nvidia's GPUs on the market today.

This drawn-up list of recommendations is fed into Nvidia's own algorithm and loaded onto a server of different PC part setups. From there the lab team takes the priority list and figures out how to turn on as many graphics settings as possible.

No perfect system

Both Nvidia and AMD have developed similar systems using two different approaches, but each has its own set of flaws. Wang specifically criticized AMD and Raptr's crowdsourced approach as a privacy risk as well as being ineffective.

"If we just did pure data mining from the users, it's a lot of data being mined and not everyone is comfortable with that," Wang broached. "The other thing is that when you mine the common case, the average answer is not necessarily the correct answer."

These privacy issues were misconceptions that Fong addressed by explicitly saying, "all of this data is used exclusively for optimization. We don't sell any user data [belonging to] individuals or otherwise, it's just to make the optimizations better."

He elaborated that "when a lot of people think about crowd sourcing, then they think whatever is popular, but that does not really work in this particular case because popular is the lowest common denominator of default settings."

Nvidia, AMD, Raptr, GeForce Experience, Gaming Evolved, Dennis Fong, James Wang

Nvidia, meanwhile, has a system that arguably cannot account for every possible PC configuration out there. Wang contended that "the dominant performance impacting parts are the GPU, CPU and of course the resolution of the monitor."

"The more important number [to gamers] - is their PC covered?" he posed. "We cover pretty much all the CPUs today and all of our GPUs, both desktop and notebook."

In the future, Wang and Fong each told us to expect more games to make it under their respective optimization trees. Currently Gaming Evolved serves 65 games with roughly seven being added every week, while GeForce Experience supports 130 games since starting with a meager 30-plus titles.

Features on the horizon

Beyond optimization Nvidia and AMD have implemented other features for the streaming and YouTube gaming communities. The Nvidia GeForce Experience app brought a built-in game capture tool called ShadowPlay, which allows gamers to record and upload their own gameplay using only their graphics card.

Nvidia, AMD, Raptr, GeForce Experience, Gaming Evolved, Dennis Fong, James Wang

Gaming Evolved, on the other hand, implements an easy way for users to start streaming their games on Twitch. Nvidia also recently added Twitch integration.

Both Wang and Fong agreed that the emergence of YouTube and eSports have taken off as a huge part of the gaming community, but just like optimization, Nvidia and AMD have adopted different approaches to game capture and streaming features.

Whereas Nvidia does more work behind the scenes, AMD utilizes an overlay that goes on top of full-screen games to give gamers access to their web browser without having to Alt-Tab.

Looking towards the future, Wang teased that Nvidia's ability to stream games through its graphics cards beyond using just the Nvidia Shield.

"We haven't talked about that right now, but the core technology of streaming does not require the end point has to be a Shield," Wang said. "It is possible that you can stream to another device but we haven't announced any direction to go there."

For AMD, Fong said that Raptr wants to implement more tools into its screen overlay, but we'll hear more about this as we head into January along with more announcements at CES 2014.

Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated

Posted:

Roundup: Best BitTorrent clients for Mac: 6 reviewed and rated

When most people hear the word 'BitTorrent', they don't tend to think 'Ah, yes, that indubitably fine way to download legitimate files'. Since its creation, though, the often-naughty protocol has been just as useful for legal file transfer, such as handling the grunt work in tools like Blizzard's World of Warcraft updater, and for letting creators share movies and games and other large files without having to foot a crippling bill.

BitTorrent's creators are also experimenting with 'bundle' content, with over 18 million legit downloads already clocked and a new publishing platform on the way. Obviously, this is the only kind of content you will be downloading.

While the basic job of any BitTorrent client is pretty simple - click a torrent, sit back and wait - the apps we'll be looking at all put a very different spin on things. Tools range from open source to commercial products, from light apps that simply do their job to comprehensive media suites. But which one is best for you?

Malware and more: Careful when you click

BitTorrent clients don't have the greatest reputation, and while it's not as deserved on the Mac as on other platforms, they remain a bad type of product to simply download and give a shot. Even the legitimate ones routinely try to sneak toolbars and homepage changes past you through their installers, and every big update can be a new chance for them to give it a shot. In most cases these can be fixed with a sigh and a trip to your browsers' extensions menu, but it's still a nuisance and you're always left with the possibility of something quieter lurking around.

Before downloading any, it's worth doing a quick search of the name plus key terms like 'spyware' just to be on the safe side. A number of clients are 'open source' - in other words, you can download the code behind them. Despite what some people think, this doesn't guarantee a lack of naughtiness, but it does help.

Also, only ever download your clients from official sites/links, and make sure you're on the right one. Scammers aren't above repackaging clients and passing them off as the real deal, or picking up website addresses that look official until it's too late.

On test

BitRocket
BitTorrent
Tomato
Transmission
Vuze
XTorrent

Test one: The basics

For when you just want that file now

test one

Almost all of these apps do a fine job out of the box, with download speeds based more on the number of users accessing the file than anything else. Xtorrent is the exception; its free version caps downloads at 100kb/s after a few minutes and nags you for $25. With free alternatives and a lack of unique features, this is a tough sell. BitTorrent Plus is PC only. Vuze Plus adds antivirus for $19 a year.

All the apps offer a way to control how much uploading you do. BitTorrent (and uTorrent, which is very closely related) offers transfer capping. BitTorrent, Transmission, and Xtorrent offer the option to easily change limits automatically between set times, but vary on whether they treat it as a speed limiter or lifting normal restrictions.

Vuze offers this too, but configured by an oddly clumsy text file. After a download finishes, most clients prefer to keep seeding, and all offer controls for that - Tomato is the most comprehensive, offering a percentage, a maximum amount of data, or a set period of time.

Test one

Test two: Advanced options

Which client is best for power users?

Vuze

Aside from Xtorrent, these apps can create torrents as well as download them - a process that's as easy as picking a file or a folder and optionally pointing the resulting torrent file to a tracker. That's where Tomato calls it a day, followed by BitRocket. BitTorrent and Transmission support remote access through a web browser, though for the latter you need a static IP address. BitTorrent offers a service that simply works across the internet.

BitTorrent, Vuze and BitRocket all include feed support, allowing new torrents to be added through RSS. Xtorrent and Vuze can also add downloaded media files straight to iTunes, with Vuze handling transcoding duties using a free plugin.

Vuze also offers by far the most options to tweak and play with, thankfully filtered based on a User Proficiency option that goes from Beginner to Advanced. The advanced options include DNS, IP filtering, local RSS and much more, covering everything you're likely to need to twiddle with and more.

test two

Test three: System load

For when you've got it on all the time

test three

The good news is none of these apps should noticeably affect a Mac's performance. We set all of them to simultaneously download a hefty Linux distribution on our test MacBook Air. On the CPU side, Xtorrent immediately declared itself king of the fatties by swallowing 21.5% of CPU time to Vuze's 12.1%, with the others barely even registering a blip.

Vuze went to town on RAM, however, gulping down 330.6MB compared to Xtorrent's 95MB. Sveltest by far was Tomato, clocking in at around 17MB of memory and just 1.4% CPU usage. We also ran Xtorrent on its own; it began at just 10% CPU usage, but quickly shot up to 20 and then 30%, though its memory usage was far lower, at only 113.2MB.

At rest, Vuze was the most CPU and memory draining, at 10% and around 300MB respectively, Xtorrent joining the others at the lower end of the scale. In short, whichever you choose should be fine, but for the lowest-impact torrenting, you can't beat Tomato.

test three

Test four: Finding content

Of the legal kind, obviously

test 4

Most of the time, torrents are found outside the client, and Transmission, BitRocket and Tomato are happy to leave it there. Oddly, so is BitTorrent, with its official content only available through a web browser - at least for now. Vuze, meanwhile, has embraced online content, with a stack of free trailers, online shows and other freebies.

Don't get too excited when you see shows like The Wire though; click through and you get behind-the-scenes documentaries and recaps rather than full episodes. Vuze also promises a search, though it defaults to simply searching the web like normal. A second tab provides access to a more focussed metasearch, which goes for legitimate sites like Internet Archive and its own collection rather than (ahem) 'others', though (ahem) 'others' can be added.

Xtorrent, however, provides by far the best search, grouping results within the interface and breaking them down by site, size and swarm quality.

test four

The winner: BitTorrent

bittorrent

BitTorrent (and by extension, uTorrent), hits a great middle ground for torrenting apps. It doesn't have as many features as Vuze and it's a little heavier than Transmission or Tomato, but it ticks all the necessary boxes, doesn't crash as much as BitRocket did, and has a couple of very handy features - not least that setting it up to work over the internet couldn't be easier.

The scheduler means large downloads can adapt to you rather than manually stopping and starting the process, and being able to specify a transfer cap for a given period is fantastic for anyone on a capped connection. Actually putting its money where BitTorrent's corporate mouth is - with more direct access to legal content - wouldn't hurt, but if you know where to look, this is all you need.

test final

Sunday, December 29, 2013

Apple : In Depth: Will we ever see the iPad Air's processor in a Mac?

Apple : In Depth: Will we ever see the iPad Air's processor in a Mac?


In Depth: Will we ever see the iPad Air's processor in a Mac?

Posted:

In Depth: Will we ever see the iPad Air's processor in a Mac?

The short answer? No, there won't be a Mac that runs on the A7. It just doesn't have the performance. But an A9 or A10? That's less clear.

Rumours that Apple is looking to replace Intel's processors in its Mac range have circled ever since the company first revealed that it was making its own chips for the iPhone and iPad. Apple's success has been built on integration and the idea of controlling everything from the development of the hardware to the optimisation of the software to make it the best possible experience.

Macs, however, use a lot of third-party hardware in their construction, with Intel's chips being one of the most prominent. This partnership has offered great advantages, though, with Intel's and Apple's priority largely in alignment at the moment: power management.

Apple's best-selling Macs are its laptops, and with Intel having previously focussed on computing power over energy usage, it's now putting its considerable effort into making its mobile chips as electrically frugal as possible - a process that has resulted in the excellent battery life on the latest MacBook Airs.

Yet Intel is still miles behind the technology that underlies Apple's A-series chips. The architecture of Apple's chips has two advantages over Intel when it comes to power use: it uses literally a different way of processing information that's more efficient; and the chips are less complex in design. The flipside of being simpler, though, is that they're less powerful, even if performance is improving significantly every year - the dual-core A7 in the iPhone 5s appears to be slightly more than a third as powerful as the Intel Core i5-4250U processor in the latest MacBook Air (based on Geekbench scores).

Both of these chips are dual-core, with a clock speed (meaning the frequency of operation) of 1.3GHz. That there's such a difference in performance at the same clock speed tells you a lot about the more advanced design of Intel's chips, but if Apple were to look at putting its chips in a Mac instead of a mobile device, it could make some changes to the design, particularly since it would have to worry less about the amount of power used and heat produced.

In the first instance, Apple could increase the clock speed, though this is no magic solution to better performance - increase too far and you start to get steep increases in the power needed for even modest additional gains. Some architectures are also optimised for lower-clocked operations, including Apple's.

Intel CPU

"Apple has made some very specific design choices that will make it incredibly difficult, if not impossible, to take the A7 and run it at anything like 3GHz," says David Kanter, principal analyst at Real World Tech. He gives the example of the small memory cache on the CPU - Apple uses a cache twice the size of Intel's that's accessed more efficiently. It's a great design, but it doesn't scale up to desktop chips.

Doing it this way at something like 3GHz would increase the power needed for that one task hugely - Apple has optimised for low-power, low-speed chips. Turbo Boost However, a more modest increase to something like 1.8GHz is feasible, especially if combined with something akin to Intel's Turbo Boost mode, which lets CPU cores produce much higher clock speeds for short times under heavy loads.

Apple could also switch to a quad-core design, doubling the number of CPU cores available, but again, this isn't quite the fantastic solution it might sound: it only produces significant speed increases in apps that can split their processes to take advantage of more cores.

These two improvements both carry energy use and size penalties, but these could certainly be accommodated in a laptop form factor. Of course, Apple will also be working to improve the more fundamental design elements of its CPUs, making each core more powerful even at the same clock speed. However, while Apple is improving the performance of its chips to get near the current MacBook Air range, Intel will be bringing the energy usage of those same chips down to get that kind of performance into tablets - the opposite approach to Apple.

The current MacBook Air chips use up to 15 Watts of power, while the kind of chips in the iPad typically use more like 4 Watts, though this can rise under heavy loads. That's a big advantage to Apple, but Intel's next generation of chips, codenamed Broadwell, looks set to drop energy use by at least 30% while still offering good performance boosts.

Intel has also dabbled in versions of the current generation Core i5 chips that can use just 6W of power under lighter loads, and 11.5W when under stress. Interestingly, though, this shows that Intel's performance currently doesn't scale down as well as its power use, with that chip only outscoring the A7 in Geekbench benchmarks by 30%.

Processor performance

When it comes to processor performance, currently it looks like Apple could take the advantage in the balance of performance and energy use in the gap between the iPhone/iPad and the MacBook Air, but when you get into the flexibility needed to make chips that scale from phones and tablets up to laptops, Intel has huge advantages.

The fabrication plants it uses to build its processors are years ahead of those Apple uses in terms of creating smaller, less energy-hungry components, and can produce components capable of running at lower voltages. By the time Apple can make its tablet CPUs start to compete with Intel's current laptop range, Intel will have moved on, and may be putting chips of the current level of performance in tablets.

But does the balance of power shift if the processor becomes less important? The Heterogenous System Architecture (HSA) standard is a guide for building the kind of system-on-a-chip that Apple makes, but places a much larger emphasis on using the graphics processing unit (GPU) for general computing more often, instead of relying on the CPU for almost everything. The reason is that, though the CPU is good at many tasks, it works by processing things serially, working through a problem one step at a time.

The GPU is designed to work in parallel, computing large amounts of data in intensive tasks simultaneously. It can not only do these kinds of tasks faster than a CPU, but much more efficiently too, literally using less power to do the same job.

Not all computing tasks will benefit from being on the GPU, but the idea is to make sure than any that can be made faster by going there do so, rather than just having the CPU do everything out of convenience - even if they're small tasks such as gesture recognition or face detection. It's unlikely that Apple will use the HSA standard exactly, but may implement many of the ideas in a similar way.

Intel, being better at processors than graphics cards, is not certain that HSA is the future, unsurprisingly. Like its processors, Intel's GPUs are more powerful than those Apple uses, but the PowerVR Series 6 GPU in the iPhone 5s is the most powerful in the mobile market, and is designed to scale up easily. It's currently about eight times slower than Intel's GPUs, but if you used a faster version of the PowerVR Series 6 GPU, and used 20 of its 'clusters' instead of the four in the iPhone 5s, you could match the raw computing performance of Intel's current GPUs.

CPU fabrication

It's interesting to note that Apple is already taking a GPU-heavy route with the new Mac Pro, which will feature two extremely high-end GPUs, but only one CPU. However, while GPU-optimised computing is great as an ideal for changing the way we think of computers, there are practical problems with trying to introduce it for operating systems with long legacies, and that can hold it back as being a replacement for the CPU in more general-purpose use.

"The truth is that an awful lot of code cannot be moved over to the GPU," says Kanter. "The point of the CPU is that you spend a lot of resources compensating for poor programming. A lot of the things that architects spend a lot of time creating is just there to tolerate bad code, and the kicker is that if you run bad code on a GPU, it will just run terribly."

Of course, there's the question of which operating system would run on an Apple-chip-based laptop. If it ran OS X, it would have to be a new version adapted for the completely different architecture of Apple chips compared to Intel, and this would make the current range of OS X apps unavailable on it - Apple would have to supply a way for developers to recompile their apps for the new type of machine, though there's no guarantee that all developers will take advantage. It would also mean a third platform for Apple to support, effectively - iOS, OS X for Intel, and OS X for Apple chips.

An alternative might be that instead of adapting OS X to run on the Apple chips, Apple could evolve iOS to include features we've come to expect and rely on, such as mouse support, true multitasking and the ability for apps to pass information to each other. But aside from these changes, there's also the problem that iOS apps wouldn't fit the widescreen format of laptops, so it would need either some form of windowing or more flexibility in apps' layout and shape, which again would mean more work for developers.

Cash in your chips

With all of the issues of developer support and technical capabilities, and the fact that Intel will continue to create more powerful chips, you might wonder why Apple would bother doing any of this at all.

There is another factor, though: cost. Intel's laptop chips cost nearly $300 dollars to buy for manufacturers. Apple's A-series chips are estimated to around $30 to produce. Now, a more complex Apple chip needs to become significantly larger, and costs will increase hugely with that. But let's say that Apple were able to create a chip as powerful as what's in the current MacBook Air for around $150 - that would still make it $100 cheaper than an Intel one. That could allow Apple to create a new lower-priced line of MacBooks or an even smaller Mac mini starting at $500/£400.

That said, Apple doesn't tend to introduce lower-priced options without strong reason, so perhaps it's more likely that Apple would keep the MacBook Airs at their current price and include features such as Retina screens or 4G as standard, giving it a huge feature lead on the competition for the price.

All of the above, though, assumes that an Apple-powered Mac would work roughly the same as current computers do. Things may change by then. Across the industry, 'the cloud' is starting to be used for actual computations, rather than just for storage. Apple's iCloud version of iWork does a lot of work on the server side, YouTube offers video editing through your web browser, and Autodesk already offers cloud rendering for some 3D modelling tasks.

We might see the return of the 'thin client', where your computer only needs a processor powerful to be the interface for these apps, with all the hard work done elsewhere. In that case, even the current Apple chips might be suitable - you wouldn't need a fast computer, you'd just need fast internet. But even that still assumes a fairly traditional form factor for the Mac.

What if even the concept of what a computer is made up of has changed over the next few years? Apple has been working on technologies that make wireless connections utterly configuration-free, and that make wireless video smooth and fast. Its iBeacons technology uses Bluetooth to let devices see when they're close to each other, and pass information back and forth appropriately, while Wi-Fi Direct is being used to establish AirPlay Wi-Fi video connections without a router.

These technologies could form the basis of a system of flexible computing - your desktop computer could be simply a largescreen display with Wi-Fi capabilities, with a wireless mouse and keyboard (or whatever we use to control PCs in the future).

When you sit at your desk, the iPhone in your pocket detects the set up and gives you a custom desktop display on the screen using wireless video, letting you control it by using the mouse and keyboard - the iPhone becomes your computer hardware, capable of performing light tasks itself, and with heavy lifting done by servers in the cloud. In that case, there certainly would be an Apple chip in your future Apple computer, but the Mac may be long gone.

Saturday, December 28, 2013

Apple : In Depth: Apple in 2014: what to expect

Apple : In Depth: Apple in 2014: what to expect


In Depth: Apple in 2014: what to expect

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In Depth: Apple in 2014: what to expect

For Apple, every year is "magical" and, indeed, "amazing" - but it does look like 2014 will live up to the superlatives. Tim Cook promised "amazing new hardware, software and services" into 2014 - so what can we expect to see coming from Cupertino?

What hot hardware should we see at WWDC? Come with us as we pilot the canoe of news down the river of rumour.

1. iPhone 6

The only certainties in life are death, taxes and an annual iPhone event. 2014's one is likely to be a biggie, quite literally: even-numbered iPhones tend to get new shapes, and reports of big-screened iPhone prototypes have been getting louder. We'll be adding to our iPhone 6 rumour roundup throughout the year to help sift tiny truths from the sand of speculation.

Could the iPhone 6 have a 3D sensor? Apple bought quite a few companies in 2013, and one of the most intriguing is Kinect creator PrimeSense. Its 3D sensing technology can detect 3D objects, recognise gestures and even scan rooms so that when you go furniture shopping, you can check whether items will fit.

2. iPad Air 2

New iPads are another safe bet, with the next iPad Air likely to deliver improved performance and probably TouchID too. One of the most tantalising rumours is of an iPad Pro, a big-screened iPad that would sit happily between the iPad Air and the MacBook Air. We reckon a 12.9-inch iPad would be an easy sell.

3. A better Apple TV

Apple TV

Apple's TV set remains the stuff of rumour and speculation, but its Apple TV set-top box is due an update and is likely to go 64-bit in 2014 with the addition of Apple's A7 processor. Difficulties in getting broadcasters on board and the vast differences between different countries' TV industries means that TV is likely to remain Tim Cook's "hobby" for a while longer.

4. Grown-up gaming

iOS 7's support for gaming controllers is beginning to bear fruit, with the first iPhone controllers hitting the shelves just in time for Christmas. More will follow, and we hope they take off: button-mashing is so much more fun than finger-tapping. The controllers also raise the tantalising possibility of connecting to that A7 Apple TV, turning it into a pretty powerful little console.

5. iOS in the car

iOS car

Siri Eyes Free hasn't caused much excitement so far, but that might change in 2014 as iOS in the car comes to a showroom near you. 18 car companies have announced plans to put Siri Eyes Free in their cars, including BMW, GM, Mercedes, Audi. Honda, Volvo, Nissan and Ferrari. Ford, which has its own Microsoft-powered Sync, is notable by its absence.

6. iOS 8: better maps and smarter Siri

ios 7

Studying Apple's recent acquisitions provides some interesting clues about the future of iOS. While iOS 8 is unlikely to come with a dramatic visual overhaul so soon after iOS 7 scared the horses, the underlying tech could be getting much smarter and more useful. Apple has bought public transport navigation services HopStop and Embark, business mapping firm Locationary and Google Now-esque personal assistant Cue, whose technology creates personalised agendas by scanning users' email. Who knows, we might even get some of the things on our wish list.

7. A brand new MacBook Pro

According to analyst Ming-Chi Kuo of KGI Securities, whose predictions have been pretty reliable in the past, Apple is working on a brand new MacBook Pro that harks back to the much-loved 12-inch Powerbook: it'll have a twelve-inch Retina display and be thinner and lighter than a MacBook Air thanks to a new clamshell structure. Apparently it's going to "redefine laptop computing" just like the MacBook Air did.

8. A cheaper iMac

iMac

Could WWDC 2014 see a new, cheaper iMac? Ming-Chi Kuo thinks so. Apple isn't immune from the global slowdown in PC sales, and plugging the gap between the £499 Mac Mini and the £1,149 iMac could give its bottom line a boost.

9. OS X 10.10

Details are firmly under wraps, but web servers are already recording visits from computers running the next version of OS X. The iOS-ification of OS X is likely to continue, with OS X and iOS remaining separate platforms but sharing data and features, and OS X's look and feel may well get an iOS 7-style refresh too.

10. iWatch

iWatch

We do love the rumour mill: apparently the iWatch, a product currently made entirely from wish lists and dreams, has been delayed to speed up development of the iPad Pro, which might not exist either. Apple's secrecy appears to be holding, which suggests that an iWatch isn't imminent, but the inclusion of the activity-tracking M7 in the iPhone 5S indicates that Apple's plans for wearable computing aren't just bloggers' excited imaginings.

Mac Pro late 2013 teardown reveals removable CPU for future upgrades

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Mac Pro late 2013 teardown reveals removable CPU for future upgrades

The new Mac Pro is the most expensive Apple computer we have gotten our hands on, so we haven't been eager to disassemble it. Luckily, someone was up to the sketchy task.

The first known Mac Pro late 2013 teardown reveals that Apple's component-packed "trash can" has a processor that is socketed, according to Other World Computing.

This means that the Intel Xeon CPU in the Mac Pro is conveniently removable, opening the door up to future upgrades.

"The Intel Xeon E5 processor found in the Mac Pro is indeed removable," noted Other World Computer to Mac Rumors.

"All four available CPUs for the new Mac Pro use the same LGA 2011 socket standardized on the Mac Pro's motherboard."

Mac Pro CPU removable

Mac Pro CPU upgrade a relief for pros

The fact that the Mac Pro CPU appears to be upgradeable is great news for professionals who plan to keep this cylinder-shaped desktop computer around for a while.

Apple customers can safely order the quad-core entry-level model for the not-so-entry-level price of $2,999 (about £2,499, AU$3,999) without regretting it in the future.

That hasn't always been the case with Apple computers. The company has soldered both the CPUs and RAM components of its MacBook Pro Retina and MacBook Air lineup for a slimmer profile.

That doesn't appear to be the case according to today's teardown. No word if the disassembly team was able to put Humpty Dumpty back together again.

Software : BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade

Software : BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade


BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade

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BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade

BlackBerry is instructing users to ditch the latest version of its Twitter client and downgrade to the previous iteration, following a host of complaints from BB10 users.

The beleaguered company has pulled the current, glitch-heavy app (version 10.2.2) from the BlackBerry World portal and says users should delete the app from their phone.

BlackBerry has reinstated Twitter v10.2.1 within the app store and says users can access it by entering the device's settings and refreshing BlackBerry App World.

The former version of the app should then appear and be available for download. Simple. A pain in the rear end, but simple nonetheless.

More blips!

Don't worry, you won't have to uninstall anything after reading these blips...

Facebook 'dead and buried' to teens who don't want to be friends with parents

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Facebook 'dead and buried' to teens who don't want to be friends with parents

Teenagers are ditching their Facebook accounts in droves, according to newly-published research into social networking habits across Europe.

16-18 year olds are 'embarrassed to be associated' with Facebook according to the Global Social Media Impact Study, which claims the influx of older parents and relatives are to blame.

Instead of Facebook, youngsters are gravitating to the likes of Snapchat, WhatsApp, Twitter and Facebook-owned Instagram, where their parents are less likely to be monitoring their activity or asking them what time they're going to be home for tea.

According to Daniel Miller, a professor at University College London and lead anthropologist on the research team, "Facebook is not just on the slide - it is basically dead and buried."

Mum, you're embarrassing me!

Miller reckons a friend request from a parent is the equivalent of mum or dad showing up at a house party and dragging a youth out by the ear.

"What appears to be the most seminal moment in a young person's decision to leave Facebook was surely that dreaded day your mum sends you a friend request," he wrote.

"It is nothing new that young people care about style and status in relation to their peers, and Facebook is simply not cool anymore."

The youngsters are less bothered that rival services are less secure and often less functional than Facebook (we're looking at you Snapchat), according to the research.

Ex-Googler explains how Google Maps calculates your journey ETA

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Ex-Googler explains how Google Maps calculates your journey ETA

Google Maps' estimated journey times have always been a vital part of what makes the service such a useful travel tool, helping us decide when to leave and allowing us to notify friends of our ETA.

Now one ex-employee has revealed how the company decides how long it'll take you to get from A to B.

Posting on Quora, former Google engineer Richard Russell said a number of factors are in play, such as historical speed averages on roads, traffic data, and information it has gleaned from previous journeys.

"Like in similar products, Google maps ETAs are based on a variety of things, depending on the data available in a particular area," he wrote.

Historical and real time data

"These things range from official speed limits and recommended speeds, likely speeds derived from road types, historical average speed data over certain time periods (sometimes just averages, sometimes at particular times of day), actual travel times from previous users, and real-time traffic information.

"They mix data from whichever sources they have, and come up with the best prediction they can make. The companies who have access to the best usage data (ie those who are best able to compare their predictions against reality, which means those who have the most usage) are likely to end up with the best predictions in the medium to long term."

So there you have it. Google takes every bit of knowledge it can possibly come up with, throws it all into a melting point and comes up with an estimated journey time. Doesn't sound too complex now, right?

Friday, December 27, 2013

Apple : Nokia pulls Here Maps from App Store, claims iOS 7 changes makes it buggy

Apple : Nokia pulls Here Maps from App Store, claims iOS 7 changes makes it buggy


Nokia pulls Here Maps from App Store, claims iOS 7 changes makes it buggy

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Nokia pulls Here Maps from App Store, claims iOS 7 changes makes it buggy

Nokia has removed its Here Maps app from Apple's App Store, claiming changes made within iOS 7 have harmed the user experience.

The free, cross-platform navigation tool has struggled to gain traction against Apple's own Maps app and Google Maps, but the Finns insist undefined changes to iOS 7 are to blame for the removal.

A company spokesperson told Engadget: "We have made the decision to remove our Here Maps app from the Apple App Store because recent changes to iOS 7 harm the user experience.

"iPhone users can continue to use the mobile web version of Here Maps under m.here.com, offering them location needs, such as search, routing, orientation, transit information and more, all completely free of charge."

Browser bonus

As die hards can still access the service through their iPhone or iPad's web browser. However, they may miss the ability to cache data for offline usage.

Nokia will still support Android, Firefox OS, Tizen and, of course, Windows Phone with its navigation services.

In Depth: Highs and lows for Apple in 2013

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In Depth: Highs and lows for Apple in 2013

It's been an interesting couple of years for Apple. Its 2012 was largely lived in the shadow of Steve Jobs' death, the firm treading water, launching products that Jobs had approved. But by the turn of the year things were getting interesting. iOS chief Scott Forstall was fired, and as 2013 dawned Jonathan Ive was responsible not just for designing Apple's hardware, but for its software too. It's a big job. Was he up to it?

Apple's highs in 2013

1. iPad Air

iPad Air

Apple doesn't like to compromise, but with the last iPad it had to. There was no way to put a retina display into the iPad and maintain battery life without adding significant bulk and weight. That clearly annoyed Jonathan Ive, and this year's model is massively improved: the bezel is 43% thinner and the device is 28% lighter. The iPad Air is quite simply the best iPad that Apple has ever made.

2. iPad mini 2 with Retina display

iPad mini 2

The mini is no longer the poor relation of the proper iPad: it's a little pricey, but it's also a little wonder. The iPad mini 2's innards and performance are almost identical to the iPad Air, and it's essentially an Air for people whose top priority is portability.

3. iOS 7

It's the best iOS ever, iOS 7 addresses lots of niggles and bringing the ageing iOS bang up to date. Apple's execution wasn't perfect - more of that in a moment - but the pros massively outweigh the cons.

4. Mac Pro

Mac Pro

"Can't innovate any more, my ass." That was Phil Schiller unveiling the long-awaited Mac Pro 2013, a little tower of power that looks like Darth Vader's dustbin and costs roughly the same as a Death Star.

5. Maps

Maps may have been a laughing stock, but today more iOS users rely on it than on Google Maps - which was the whole point of launching it in the first place. One year on it's vastly improved, although the damage to Maps' reputation may take longer to fix.

6. Mavericks

Mavericks

Remember when operating systems used to cost money? Mavericks is free, and while some elements are still "pig-ugly", it boasts lots of improvements, and it's free. Did we mention that it's free?

7. iPhone 5S

iPhone 5S

The iPhone 5S doesn't look revolutionary, but there are two key bits of tech in it: the TouchID sensor and the M7 co-processor. The former replaces passwords and could well be part of an Apple digital wallet, while the latter is designed to record motion and activity data for the incoming wave of wearable tech - tech such as, say, an iWatch.

Apple's lows in 2013

1. iOS 7

iPhone 5S

The iOS 7 roll-out may have broken records, but it broke hearts too. Many people absolutely hated it, its motion effects made some people genuinely ill, and it's attracted deserved criticism over some of its design choices.

2. Apple TV

Still a hobby.

3. iPhone 5C

iPhone 5C

"For the colourful," Apple said. "We're queuing for the 5S," said the planet. Various statistics show that the 5C is selling roughly one-third as many handsets as its slightly more expensive sibling. That doesn't mean it's a dud, but it's not a barnstorming success either.

4. iTunes

It may be faster, smarter and easier to use, but that's compared to Captain Bloaty, aka iTunes 10. iTunes 11 may have been tweaked, but it's still iTunes.

5. iCloud


iCloud

iCloud could be brilliant, but isn't - and not just because 5GB of storage is rubbish if you have more than one Apple device. If you want to sync files, Dropbox is much better and more widely supported.

6. iWork

iWork

Apple isn't always great at learning from its mistakes. Remember when it launched Final Cut Pro X and upset everybody because loads of important features were missing? It did it again this year with the latest iWork programs, which are pretty to some and pretty useless for power users. Some missing features will return, eventually.

7. Siri

Siri

We want to love Siri, we really do, but the (UK) game show host voice leaves us cold, Siri often loves to do things slowly and its apparent inability to understand us more than half of the time means that Siri's probably learned a lot of swear words by now. Apple plans to bring Siri to our houses. How about getting it right on our phones first?

8. The Mac Pro's price

Hahahahahahahahhahahahahaha!

9. iWatch

iWatch

Another year on, and there's still no sign of the iWatch. Our favourite tech conspiracy theory says the iWatch isn't real. Apple's leaked the idea so it can laugh as rivals rush to market with crappy smartwatches.

10. Dooooooooooooooooom

Apple's enormous success means that there's an equally enormous amount of criticism surrounding it. Investors panic if its growth shows signs of slowing, every rival's product is called an iThing-killer, and anything Apple does is clear evidence that it's doomed. 2013 was the most doomsaying year since the mid-90s, and we're sure 2014 will be even worse.

Apple planning to power up Siri with photo tagging and searching skills

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Apple planning to power up Siri with photo tagging and searching skills

Apple is planning to widen the scope of its hit-and-miss personal voice assistant Siri, in order to include iPhone owners' photo libraries, judging by a newly published patent application.

The filing, spotted by AppleInsider, speaks of "a method for tagging or searching images using a voice-based digital assistant."

Users would be able to tag the photos as they take them, with one example quoting a user saying "This is me at the beach" with other photos in the same geographic location tagged accordingly.

According to the application, the tech would also recognise faces, buildings and landscapes to apply tags to photos in the iOS Camera Roll.

Call 'em up

Naturally, users would then be able to call up those photos at will by using Siri to say "show pictures of me at the beach."

The company is already grouping like minded photos together within the iOS 7 Photos app, so adding Siri to this wouldn't be too much of a stretch.

The application itself was published in March 2013, so if Apple plans to follow through on the feature, it's somewhat surprising the functionality wasn't built into iOS 7.