Monday, June 30, 2014

Apple : Apple is trying to make Maps app better... just one day at a time

Apple : Apple is trying to make Maps app better... just one day at a time


Apple is trying to make Maps app better... just one day at a time

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Apple is trying to make Maps app better... just one day at a time

Apple is now acting swiftly upon user-generated corrections for its Maps app for iOS and OS X, according to reports on Monday.

Apple Insider brings word the firm is updating the application every day at 3am EST to incorporate suggestions from users hitting the "report a problem" portion of the application.

According to one person who's been keeping an eye on Apple's activities, updates made in the last two weeks have exceeded those posted in the last two years combined.

"Over the past month, Maps were being updated once a week (every Friday) for me, but now, that has improved even further," the Reddit user known as heyyoudvd wrote.

"Over the past few days, I've noticed an update occur every single day at 3 a.m. Eastern."

Swift

Other posters within the Reddit thread have also noted issues they've raised have been addressed swiftly by Apple.

Apple has copped a lot of flak since launching the Maps app as part of iOS 6 back in 2012. It was largely mocked upon its debut as a replacement for the established Google Maps app.

However, the software has improved significantly since then and Apple now seems intent on making improvements and corrections as soon as they're raised by users.

Software : Apple is trying to make Maps app better... just one day at a time

Software : Apple is trying to make Maps app better... just one day at a time


Apple is trying to make Maps app better... just one day at a time

Posted:

Apple is trying to make Maps app better... just one day at a time

Apple is now acting swiftly upon user-generated corrections for its Maps app for iOS and OS X, according to reports on Monday.

Apple Insider brings word the firm is updating the application every day at 3am EST to incorporate suggestions from users hitting the "report a problem" portion of the application.

According to one person who's been keeping an eye on Apple's activities, updates made in the last two weeks have exceeded those posted in the last two years combined.

"Over the past month, Maps were being updated once a week (every Friday) for me, but now, that has improved even further," the Reddit user known as heyyoudvd wrote.

"Over the past few days, I've noticed an update occur every single day at 3 a.m. Eastern."

Swift

Other posters within the Reddit thread have also noted issues they've raised have been addressed swiftly by Apple.

Apple has copped a lot of flak since launching the Maps app as part of iOS 6 back in 2012. It was largely mocked upon its debut as a replacement for the established Google Maps app.

However, the software has improved significantly since then and Apple now seems intent on making improvements and corrections as soon as they're raised by users.

Apple's iTunes U update lets teachers create entire lesson plans on iPad

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Apple's iTunes U update lets teachers create entire lesson plans on iPad

Apple has updated the iTunes U education app to further enhance the ability for teachers to create lesson plans and instructional materials on the iPad.

iTunes U is now integrated with iWork, iBooks Author and all other Apple educational applications. In addition to more than 750,000 educational materials readily available in iTunes U, teachers will be able to pull content directly into their lessons from other applications.

The update also includes integration with the iPad's camera, thereby allowing teachers to take photos and record video, which can then be inserted into lesson plans.

Discussion groups

Another new feature is Discussions, which lets students and teachers communicate in self-created social feeds. Users can set up push notifications for new topics and replies. Teachers will be able to moderate discussions by removing any content they deem unsuitable.

Previous versions of iTunes U also included a glitch that made the playback button function at the wrong speed. This glitch has been corrected, according to Apple's iTunes U update page.

In January, Apple launched iBooks Textbooks and iTunes U Course Manager products in more than 50 markets. iTunes U is currently available in 69 countries.

The update will be available on July 8.

Google's Quickoffice productivity app pulled from Android and iOS

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Google's Quickoffice productivity app pulled from Android and iOS

Google has announced that it will remove its popular Quickoffice app from iOS and Android two years after acquiring the popular Microsoft Office competitor.

In a blog post on its Google Apps updates page, Google wrote: "With the integration of Quickoffice into the Google Docs, Sheets and Slides apps, the Quickoffice app will be unpublished from Google Play and the App Store in the coming weeks."

The company added that existing users can continue to use the app, but no features will be added and new users won't be able to install it.

Expected end

Google's recent announcement - that it was bringing in some notable feature updates to Google Drive such as improved compatibility with Microsoft Office documents - has made Quickoffice all but disposable.

Its demise wasn't entirely unexpected. Google split Drive into Google Docs, Sheets and Slides, taking on Apple's Pages, Numbers and Keynote by providing a more coherent approach to productivity in a bid to take on Microsoft apps that also allow the editing of documents for free.

Saturday, June 28, 2014

Apple : In Depth: The future of Apple: will it be doom or boom?

Apple : In Depth: The future of Apple: will it be doom or boom?


In Depth: The future of Apple: will it be doom or boom?

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In Depth: The future of Apple: will it be doom or boom?

The future of Apple: Doom

Honestly, you'd think Apple was back in the bad days of the early 90s. Analysts left, right and centre are predicting that the company will fall into ruin if it doesn't release its own version of whatever the latest obsession is.

'Knowledgeable' observers revel in telling us that Apple can't make the same innovative products under Tim Cook that it did under Steve Jobs, or that having lower sales figures than cheaper alternatives means imminent collapse. It's just a matter of time, apparently, yet the refrain that 'Apple is doomed' is nearly as old as Apple itself.

Why are there articles full of this kind of thing? Some do it because they don't like Apple's philosophies, some for the attention and some because they believe it, no matter how many times it doesn't come true. Join us, then, in an act of wanton self-flagellation as we pick our way into the steaming pile of bullet-points, half-formed ideas and fundamental misunderstandings to look at just now very much not doomed Apple is…

Baffling with percentages

It's easy to follow percentage figures – they're so nice and clean. For example, figures from market intelligence firm IDC say that the iPad's share of the tablet market was down from 38.2% in Q3 2012 to 33.8% in Q3 2013. What a clear statement. It's definitely bad for Apple, right?

Apple

Indeed, Business Insider's Steve Kovach wrote in his article "Apple is about to blow it in tablets too" (having already 'blown it' in smartphones, of course) that "Samsung is poised to crush Apple in tablets using the same strategy it did to win in smartphones." The strategy in question is "to essentially flood the market with as many different types of tablet as it can", and Kovach believes that the IDC figures show that it's working.

But here's the thing about those IDC iPad percentages: they mean almost nothing. All the companies involved have started making more tablets and sending those to stores, and that's what those figures are based on (not already sold tablets – so they don't represent the total tablet ownership).

Also, they don't even tell you how many of those tablets were actually sold to customers, rather than just languishing on shop shelves. But when of all the other companies combined manufacture more tablets than Apple does, it makes Apple's figures go down, regardless of how well Apple is doing, or how badly the others might be selling. Indeed, it's thought most non-Apple tablets are sold in the very, very cheap category (think £200 or less) as, basically, portable video players, rather than lightweight computers like the iPad.

Let's consider, for a moment, another figure for market share: online usage. Web analytics firm StatCounter announced that 74.5% of worldwide online tablet use that it tracked was from iPads. So the figures for actual use are rather different to those of what may or not have been sold in one quarter, funnily enough.

Blown it

It's the same story with the understanding that Apple has "blown it" with phones – Samsung has indeed sold more phones recently, but sales of iPhones are still growing, just like iPads. Let's look at some usage stats again, this time from marketing company Smart Insights. It says that 59.6% of smartphone web traffic comes from iPhones, with 39% from Android. A different story, and neither it nor the iPad figures above take apps into account, where mobile and tablet users spend a huge amount of their usage time, and Apple is widely out in front on.

Samsung

Really, neither the usage stats nor the sales figures tell the whole story – between phones being passed on as hand-me-downs, cheap phones and tablets being sold but barely used and general confusion in the numbers, the conclusions you can draw are limited. Which is absolutely fine – it just means that you can't really suggest that Apple is struggling from them.

"After a decade of innovation, the company's well has run dry," declared Howard Gold of the Wall Street Journal after Apple's last earnings call. It's a common complaint, and one that's often countered by pointing out that Apple's biggest innovations have come several years apart – it's not fair to demand a game-changer every year.

This is, of course, true, though it is ignoring just how fertile the mid-2000s were for Apple: there was a major new product category or fundamental shift coming every year, from the Mac mini in 2005 though the Intel switch, the iPhone, the Apple TV and finally the MacBook Air in 2008.

Then came the iPad and Retina displays two years later in 2010. Since then, you could argue the iPad mini and Mac Pro are big additions, but largely, Apple has released products that iterate on what's already there. The question is whether more new product categories are what's needed to sustain the company, or whether it can keep growing by improving what's there.

No innovation

Sometimes you feel that there's an air of frustration or impatience behind claims that Apple doesn't innovate any more. Products such as the iPhone and MacBook Air were so exciting when they were introduced – they were barely believable! People want to see that again, and when that comes dressed up as analysis is where things go awry. Does analyst Trip Chowdhry from Global Equities Research seriously believe that Apple "They only have 60 days left to come up with [an iWatch] or they will disappear", as he told CNBC? "It will become a zombie, if they don't come up with an iWatch."

iwatch

Those 60 days ran out 19 May and Apple is still doing pretty well at the moment. Regardless, it really feels like what Chowdhry and others want is for Apple to turn existing ideas (like the watch or TV) into products with iPhone levels of impact. Rene Ritchie of iMore laments that this won't happen: "There isn't a business as big as the iPhone, not for Apple, not for anyone, and there won't be again."

The future of Apple: Boom

Huge opportunity

Hopefully, that isn't true – perhaps a huge opportunity lies outside the computing industry (much like the way Nintendo has announced it will move into health products to expand its business, for example) – but even if it is, it's no harbinger of Apple's doom, because every year, Apple dramatically improves its existing products. There is innovation to be found in battery life, convenience and usability, and ignoring that is what Apple's competitors get wrong. And it's why the company doesn't just throw out any old watch or TV concept and call it a finished products – look at the scathing reviews of Samsung's Gear Fit.

You just have to look at its acquisition of Beats to see that some of its focus is already moving away from rectangular products.

Apple

"I think for Apple, the pressure is to get it right," Carolina Milanesi, of consumer insight firm Kantar WorldPanel, told CNBC. "It's not so much getting in quickly, it's getting in there the right way… It's not in Apple's style to rush things, especially when it's part of the bigger picture." Perhaps that's the real innovation, in an industry that's happy to throw any old product at the wall.

The Steve situation

Articles that berate Apple for its inability to innovate any more often attribute the 'problem' to a common cause: co-founder Steve Jobs is no longer leading the company. "If Jobs was the star, Cook was the stage manager," wrote Yukari Iwatani Kane, author of Haunted Empire, Apple After Steve Jobs. "If Jobs was idealistic, Cook was practical. But without Jobs, Cook had no counterweight to his dogged pragmatism. Who would provide the creative sparks?"

Kane's thoughts here are the latest in a line of accusations that Jobs was responsible for everything good that came out of Apple. "I don't think it's a coincidence that the iPhone 5, the first iPhone to be developed after Steve Jobs's passing, seems to lack a comparable sales pitch [to Siri or a Retina display]," wrote Timothy B Lee for Forbes in 2012, a statement that naïvely suggests that Apple plans no more than a year ahead in its iPhone developments.

"The more responsibility Cook took on in the nuts-and-bolts parts of Apple, the more Jobs was freed up for his creative endeavours. Released from customer service and retail management, Jobs spent the last decade of his life dreaming up the iPod, iPhone and iPad," wrote Adam Lashinsky, author of Inside Apple.

But we know that Steve Jobs was only part of the creation of these devices: famous Apple names such as Tony Fadell, Scott Forstall and of course Jony Ive – never mind hundreds more – played vital roles in making them what they are. Though Jobs no doubt provided a huge amount of direction to the iPhone, elevating his role to that of 'inventor' is a pernicious dismissal of the brilliant work of others.

iPhone

Kane asks who will provide the creative sparks for Apple now, but it seems to be Jony Ive who fits that role, taking responsibility for both software and hardware design now. Like Jobs, it appears that Ive's position is away from the actual running of the company: Craig Federighi manages software engineering, Eddy Cue manages services, Dan Riccio makes the hardware designs work, and Jeff Williams and Tim Cook make all the pieces come together. You can't replace Jobs' spark, but Apple has done the closest thing by making sure his most trusted creative partner has taken up his torch.

Jobs considered Apple his greatest creation, and as long as it continues to hold dear the philosophies that made it great, it will thrive.

Software : Now you can touch up lovely Lumia snaps with Photoshop Express for WP8

Software : Now you can touch up lovely Lumia snaps with Photoshop Express for WP8


Now you can touch up lovely Lumia snaps with Photoshop Express for WP8

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Now you can touch up lovely Lumia snaps with Photoshop Express for WP8

Adobe has plugged another hole in the Windows Phone 8 catalogue by launching its Photoshop Express app for Microsoft's smartphone OS.

The basic editing app, which has been available on iOS and Android for quite some time, arrives on the Windows Phone as a free download.

Like most photo editing apps out there, users will be able to access the basic cropping, straightening and rotating, while there's plenty of manual colour and lighting tools to play around with.

Naturally, there's a host of Photoshop Filters to play with.

Nokia Camera buddy

The app arrives on all devices with 512MB of RAM or higher.

On Nokia Lumia phones (and let's face it, that's pretty much ever WP phone these days) it'll sit nicely alongside the powerful Nokia Camera app.

The photo and video shooting app brings full manual control for devices like the Lumia 1020 and allows users to Refocus their shots after the fact.

Apple plans to replace Aperture and iPhoto with its new Photos app

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Apple plans to replace Aperture and iPhoto with its new Photos app

When OSX Yosemite drops in later this year it will mean the end of Apple's two current image editing apps, Aperture and iPhoto.

An Apple representative confirmed a statement first reported by the Loop that Apple's next operating system will replace both pieces of software with its new Photos application.

The Cupertino company is doing away with Aperture and iPhoto in favor of a iCloud Photo Library that will allow users to store their images in the cloud and access them anywhere.

Demoed earlier at WWDC 2014, the Photos app built into OSX 10.01 will allow users to tweak their photos non-destructively and save all their changes though the cloud.

Exit ramp

Photographers still using Aperture won't be left out to pasture. As the Apple representative said "When Photos for OSX ships next year, users will be able to migrate their existing Aperture libraries to Photos for OS[X]."

In a statement to TechCrunch, Apple also promised it will make Aperture compatible with the next version of OSX.

Adobe is also working to make the transition from Aperture to Lightroom easy and software maker just "so coincidentally" started a Creative Cloud Photography plan last week. For $9.99 (about £8.79/AU$9.99) a month users will receive Photoshop CC and Lightroom for Mac and Windows.

Additionally the deal bundles Lightroom Mobile on iPad and iPhone for free as well as Photoshop Mix on iPad.

Out with the old

It's no surprise Aperture is going away after all it's been nearly four years since Apple introduced a new full numbered release. Since Aperture 3.0 dropped in February 2010, the photo-editing app has languished over time only receiving fixes and OS compatibility updates.

The transition should not hit iPhoto users as hard as many of the same features, such as face tagging and simple edits, will most likely be ported over to Photos.

The Apple representative has also remarked this does not signal the end of its other professional production software such as Final Cut Pro.

Friday, June 27, 2014

Apple : Could Apple's latest hire help iWatch become king of fitness wearables?

Apple : Could Apple's latest hire help iWatch become king of fitness wearables?


Could Apple's latest hire help iWatch become king of fitness wearables?

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Could Apple's latest hire help iWatch become king of fitness wearables?

Apple has made yet another key hire in the fitness wearable realm ahead of the rumoured iWatch launch this autumn.

The Cupertino firm has acquired the services of Alex Hsieh, formerly of Atlas Wearables, who has experience of getting an independently-built, unique fitness tracker off the ground.

Hsieh was chief software engineer for the Indigogo-funded Atlas tracker, which not only monitors basic metrics like speed, calories, heart rate and time, but also the type of activity and quality of your workout.

It can identify your activity and also counts reps and sets and offers live feedback on the display, arguably making it a cut above the likes of the Jawbone UP and Nike FuelBand.

Health kick

With the Apple iWatch expected to be a health-focused device boasting 10 or more biometric sensors, the Hsieh hire could prove vital in harnessing data and displaying it on the device or via HealthKit in iOS 8.

Whether Hsieh has arrived at Apple in time to have any considerable impact on the iWatch at launch is debatable, but the Atlas man is the latest in a long line of health and fitness focussed hires at Apple.

The firm has picked up former Nike designer Ben Shaffer, who reportedly played a key role in the development of the Fuelband, as well as long-time Nike fitness advisor Jay Blahnik. Apple has also picked up a gaggle of medical experts and even a sleep guru over the course of the last year.

The firm has also reportedly called on star athletes like LA Lakers NBA star Kobe Bryant to test out the device in a professional training environment.

The Apple iWatch is expected to be unveiled at a special event in October with a release prior to the holiday season.

In Depth: MacOS through the ages: a visual guide

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In Depth: MacOS through the ages: a visual guide

MacOS through the ages: early years

When you're busy making photo books in iPhoto, browsing the web in Safari, or preparing rich, beautifully laid-out documents in Pages, it's easy to forget about the operating system that powers your Mac. It's just… there, isn't it? It's such a fundamental part of your Mac that lots of people understandably struggle to even really know what an operating system is. Without one, though, your Mac would just be a pretty but utterly useless collection of metal, plastic and silicates, so let's take a moment to honour the Mac's operating system.

This, after all, is the soul of the Mac. Broadly speaking, these days it's the only thing that differentiates a Mac from a PC – at least at the level of the individual components that make it tick – and makes it special.

There are two great ages of the Mac OS; the first started with the introduction of the original Macintosh a full 30 years ago, and the second started in 2001 when OS X made its formal debut. Mac OS X – the Roman numeral being pronounced 'ten', of course – was a much bigger change from Mac OS 9 than the simple version number increment might suggest.

It might be for you that what follows is a lovely warm hug of nostalgia as you remember icons and quirks of the OS that have disappeared, but if you're new to the Mac, enjoy watching the evolution of the operating system you're using today...

Macintosh System Software

Introduced: January 1984
System requirements: 68000 processor or later, 128KB of RAM
Distribution: 400KB floppy disk

Macintosh System Software

30 years ago, Apple introduced the world to the graphical user interface – and the world loved it. No, Apple was not the first to make a GUI, and no, the Mac OS wasn't even Apple's first GUI. But it was this approach – using metaphor and pictures to make it easier and more intuitive to use a computer compared to having to remember and accurately type lines of code to achieve anything – that stuck, and influenced every personal computer that came after it.

It's only now that we're beginning to get a glimpse of a computing system that's not a direct descendent of the Windows, Icons, Menus and Pointers paradigm introduced with System 1 – with touch-based, personal devices such as the iPhone, and then possibly with wearable devices such as Google Glass and immersive platforms such as the Oculus Rift.

System Software 0.7

Introduced: January 1986
System requirements: 68000 processor or later, 128KB of RAM
Distribution: 400KB floppy disk

System Software 07

System Software 5

Introduced: October 1987
System requirements: 68000 processor or later, 1MB of RAM
Distribution: 800KB floppy disk

System Software 5

System Software 7

Introduced: May 1991
System requirements: 68000 processor or later, 2MB RAM (4MB recommended), 4MB hard disk space
Distribution: 800KB or 1.44MB floppy disks

Sysatem Software 7

System Software 7.5

Introduced: September 1994
System requirements: 68000, 68020, 68030, 68040 or PowerPC processor, 4MB (68K) or 8MB (PPC) RAM, and 21MB hard disk space
Distribution: 1.44 MB floppy disks, CD-ROM

System Software 75

System 7.5 added a lot of features to the Mac's operating system – many by the simple expedient of Apple purchasing shareware apps and integrating them into the OS. It had taken 12 years, for example, before there was a clock in the menu bar – previously a control panel called SuperClock. Stickies, the ability to collapse a window down to just its title bar, a hierarchical Apple menu system, and even the app for managing system extensions were all third-party acquisitions, too. Plus, the bundling of MacTCP meant that, for the first time, a Mac could connect to the internet out of the box.

System 7.5.5, the final version of System 7.5, was the last version of the Mac operating system to run on Macs with the original 68K processors – and it was the last version to be called 'System Software'.

MacOS through the ages: OS years

Mac OS 8

Introduced: July 1997
System requirements: 68040 or PowerPC processor, 12MB real RAM (and virtual memory up to 20MB if you have less than 20MB RAM), and 195MB hard disk space
Distribution: 1.44MB floppy disks, CD-ROM

Mac OS X 8

Mac OS 9

Introduced: October 1999
System requirements: PowerPC processor, 32MB physical RAM with virtual memory set to at least 40MB, and 190-250MB hard disk space
Distribution: CD-ROM

Mac OS X 9

The end of the classic Mac OS versions. Indeed, when OS X was introduced, an emulated version OS 9 was included, literally called 'classic' mode.

Although it was completely different technically and aesthetically to the OS that was to succeed it, its influence on the Mac OS's set of features is clear; OS 9 introduced a central Software Update engine and the concept of a password Keychain as well as a lot of technical frameworks we still use today. The great-grandfather of iCloud, iTools, also made its debut in OS 9. Although it looks old-fashioned to us these days, it isn't functionally that much different to OS X.

And do you remember Sherlock? It was an app for searching the web and your hard disk, and it gave rise to the term 'Sherlocked', used to describe a situation where Apple is accused of just copying a third-party app (Karelia Software's Watson in this case) without payment.

Mac OS X 10.1

Introduced: September 2001
System requirements: PowerPC G3 (original PowerBook G3 not supported), 128MB RAM, and 1.5GB hard disk space
Distribution: CD-ROM

Mac OSX 101

Mac OS X 10.2

Introduced: August 2002
System requirements: PowerPC G3 (original PowerBook G3 not supported), 128MB RAM, and 3GB hard disk space
Distribution: CD-ROM or DVD-ROM

Mac OSX 102

With the introduction of 10.2, it was now accepted that running OS X as your main operating system was indeed realistic. While 10.0 (Cheetah) was missing many features and was slow, and 10.1 (Puma) added features but was still slow, 10.2, for the first time was both fast enough and feature-complete enough for many folks to adopt it full-time.

One fun aside: although it was common to have code names for operating systems especially, they were usually for internal use only. But with 10.2, its 'Jaguar' (or 'Jagwire', if you were Steve Jobs) code name leaked out ahead of the OS, and Apple decided to embrace it. Since then, we've know each OS iteration increasingly more by its code name than by its version number – even though now we've switched from big cat names to places in California with Mavericks.

Mac OS X 10.3

Introduced: October 2003
System requirements: PowerPC G3 or later,
built-in USB, 128 MB RAM, 3GB hard disk space
Distribution: CD-ROM or DVD-ROM

Mac OSX 103

Mac OS X 10.4

Introduced: April 2005
System requirements: PowerPC G3 or later, built-in FireWire, 256MB RAM, 3GB hard disk space
Distribution: DVD-ROM or CD-ROM

Mac OS X 104

Mac OS X 10.5

Introduced: October 2007
System requirements: Intel, PowerPC G5, or PowerPC G4 (867MHz or faster), 512MB RAM, 9GB hard disk space
Distribution: DVD-ROM

Mac OS X 105

Mac OS X 10.6

Introduced: August 2009
System requirements: Intel processor, 1GB RAM, 5GB disk space
Distribution: DVD-ROM

Mac OS X 106

Mac OS X 10.7

Introduced: July 2011
System requirements: Intel Core 2 Duo, Core i3, Core i5, Core i7 or Xeon processor, 2GB RAM, 7GB hard disk space, and Mac OS X 10.6.6 or later (10.6.8 recommended)
Distribution: Mac App Store or USB thumb drive

Mac OSX 109

OS X 10.8

Introduced: July 2012
System requirements: iMac (Mid 2007 or newer), MacBook (Late 2008 Aluminum or Early 2009 or newer), MacBook Pro (Mid/Late 2007 or newer), MacBook Air (Late 2008 or newer), Mac mini (Early 2009 or newer), Mac Pro (Early 2008 or newer) or Xserve (Early 2009), 2GB RAM, 8GB hard disk space, and Mac OS X 10.6.8 or later
Distribution: Mac App Store

OS X 10.9

Introduced: October 2013
System requirements: iMac (Mid 2007 or newer), MacBook (Late 2008 Aluminum or Early 2009 or newer), MacBook Pro (Mid/Late 2007 or newer), MacBook Air (Late 2008 or newer), Mac mini (Early 2009 or newer), Mac Pro (Early 2008 or newer) or Xserve (Early 2009), 2GB RAM, 8GB hard disk space, and Mac OS X 10.6.8 or later
Distribution: Mac App Store

Mac OS X 109

OS X 10.10

Introduced: June 2014
System requirements: iMac (Mid 2007 or Newer) MacBook (13-inch Aluminum, Late 2008), (13-inch, Early 2009 or later) MacBook Pro (13-inch, Mid-2009 or later), (15-inch, Mid/Late 2007 or later), (17-inch, Late 2007 or later) MacBook Air (Late 2008 or later) Mac Mini (Early 2009 or later) Mac Pro (Early 2008 or later) Xserve (Early 2009), 2 GB of RAM, 8 GB of available storage, and OS X 10.6.8 (Snow Leopard) or later
Distribution: Mac App Store

Yosemite

OS X's interface is now a strange combination of stark minimalism, subtle colour effects and cartoonish icons.

Software : Downloads: Download Adwcleaner: completely uninstall annoying toolbars and hidden malware

Software : Downloads: Download Adwcleaner: completely uninstall annoying toolbars and hidden malware


Downloads: Download Adwcleaner: completely uninstall annoying toolbars and hidden malware

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Downloads: Download Adwcleaner: completely uninstall annoying toolbars and hidden malware

While there's a lot of great free software out there that can improve the efficiency and performance of your PC, some of it comes loaded with hidden bloatware. There might be toolbars you don't want and adware you don't spot. In the worst cases, other malware and spyware programs can sneak into your system undetected.

There are ways to avoid this malware problem. Always download your software from a trusted source, read installation instructions carefully (to keep an eye out for ad-supported toolbars), and make sure that you are running an effective antivirus program.

If some malware gets through, there's a final option you can try. Disinfect your PC with a free copy of Adwcleaner.

Adwcleaner vs CCleaner

While software like CCleaner will help you remove unwanted applications and unnecessary data files, it's not built to tackle malware. Adwcleaner has been developed to get rid of adware, toolbars, browser hijacks, temporary files, orphaned DLLs, and any other unwanted programs cluttering up Windows and the web browsers you have installed.

Malware and adware can be difficult to get rid of, especially when you don't know what you're looking for. Adwcleaner is as simple as software gets - download it, click the Scan button and wait for Adwcleaner to search your PC. When it's done, it spits out a report, suggesting files that should be deleted. You can erase them all with a click of the 'Clean' button.

Of course, Adwcleaner can be too efficient and it has been known to generate 'false positive' results - i.e. it could identify files that you still want to use or that don't pose any threat to your system. So in addition to the apocalyptic 'delete all' option, you also have the opportunity to examine each one of Adwcleaner's potential targets and to choose whether or not to get rid of it.

Try Adwcleaner for free

Download Adwcleaner

Google enlists Samsung's KNOX for enterprise BYOD features

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Google enlists Samsung's KNOX for enterprise BYOD features

Samsung and Google have announced at Google IO that some of Samsung KNOX's technology will be integrated in the next version of Android, known as Android L.

Details of the agreement are not known but it appears that KNOX's DNA will be available to the core open-source Android platform.

Hiroshi Lockheimer, VP of Engineering for Android, said "[Android is] grateful for [Samsung's] contribution to the Android open source project" before adding "Jointly we are bringing enterprise-grade security and management capabilities to all manufacturers participating in the Android ecosystem."

Knox will be instrumental to allow the mobile operating system to serve two personae of the same user; one at work and one outside home. It uses a separate container to manage and secure business data and apps.

Where's Divide?

The announcement comes as a surprise as Google acquired an enterprise BYOD firm called Divide back in May, one that offered a solution that directly competes with KNOX. Whether or not Google will merge Divide with KNOX or whether KNOX is a short-term solution remains to be seen.

The Google/Samsung joint announcement was one of many geared towards a business audience which Google and its partners are keen to tap.

Chrome OS running Android apps, unlimited storage on Google Drive for $10 (about £6, AU$11) per user per month and numerous other smaller improvements to Google Apps may convince businesses to jump ship.

Thursday, June 26, 2014

Apple : New 16GB iPod touch model with iSight camera lands for a new low price

Apple : New 16GB iPod touch model with iSight camera lands for a new low price


New 16GB iPod touch model with iSight camera lands for a new low price

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New 16GB iPod touch model with iSight camera lands for a new low price

Apple has dropped the iPod touch to its lowest price ever and thrown in a rear-facing iSight camera for good measure.

The new 16GB model with a five-megapixel camera made a quiet debut on the Apple Store on Thursday for the new low price of £159 or $199 in the United States. That's £40 and $30 off respectively.

The four-inch device replaces the non-camera iPod touch 16GB model. It keeps the Retina Display, is available in six colours (black, silver, pink, yellow, blue and red) and comes with a wrist strap.

The new iPod also packs the FaceTime HD camera, an Apple A5 processor. It ships with iOS 7 and a set of the Apple EarPod headphones.

Breathe new life

Meanwhile Apple has also significantly reduced the cost of the higher storage models in the range, which are all available in the US and the UK from today (the UK page isn't yet showing the 16GB update).

The 32GB model is now £199/$249, down from £249/$299. The 64GB iPod touch is £249/$299 reduced from £329/$399.

The price cuts come as sales of iPod models continue to fall year on year. The company sold just 2.7 million iPods in the last quarter, down from 5.6 million from the same period in 2013.

Perhaps these considerable price cuts and added value for the 16GB model will breathe new life into the gadget that changed music forever.

Software : 'OK Google' voice commands go Android-wide with new Search app

Software : 'OK Google' voice commands go Android-wide with new Search app


'OK Google' voice commands go Android-wide with new Search app

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'OK Google' voice commands go Android-wide with new Search app

Google's gradual roll out of voice commands across its range of mobile and web services has continued with an update that makes "OK Google" recognisable across the Android system.

The Google Search 3.5.14 for Android update, allows users to summon the 'hotword' command from anywhere on their phone and tablet, even when the device is locked.

Users can turn on the enhanced hotword detection by heading to Menu > Settings> Voice and toggling the settings.

Early reports claim the new system wide integration, first rumoured in April this year, works well in testing.

Audio History

Also coming to the new Google Search app, which some users are already seeing, is a new Audio History tool to boost voice searches.

The feature learns the sound of your voice and your pronunciation habits in order to yield more accurate search results.

Droid-Life has posted this neat hands-on video showing off the new functionality

YouTube : https://www.youtube.com/watch?v=BsMC5WUkmAI

In Depth: Appetite for destruction: HP's product testing philosophy

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In Depth: Appetite for destruction: HP's product testing philosophy

How HP prepares its products for consumer abuse

We're all guilty of accidentally destroying electronics. Who hasn't dropped a tablet onto the ground, or popped the spacebar key out of a keyboard, or been burned by the warm cat urine we placed our fully charged laptop onto?

Because we techno-geeks treat our electronics like unwanted stepchildren, our favorite manufacturers go through pain-staking processes to ensure that their products withstand (almost) any beating consumers inflict.

To prove that there is no limit to the depths they'll go to test their products, HP flew a group of about 20 reporters out to their Houston, TX headquarters, where they painstakingly showed us how badly they destroy every component of their laptops, desktops, tablets, workstations and servers in order to perform quality control.


Appetite for Destruction: HP's product testing philosophy

That's right, it's someone's job to crush, freeze, burn, shake and scuff your laptop before it hits the market. There's even a guy who tests the strength of the boxes your HP products go into by squeezing the fully constructed cardboard beneath the jaws of a 750-lb vice.

Appetite for Destruction: HP's product testing philosophy

100,000 hours of testing

From start to finish, your EliteBooks, ElitePads, ProBooks and Workstations go through more than 100,000 hours of testing. As I mentioned above, this testing includes destructive analysis that determines the limits of what your device can handle.

At the first stage of testing, nothing passes (kind of like High School pre-calculus). No matter how tough you think your ElitePad is (an HP staffer dropped and stomped on one to set the tone for the day), everything that runs through HP's destructive testing will fail at some point.

The earliest stages of testing include environmental analysis, which is done on the first prototypes the design team has assembled. This includes testing which determines whether or not Sir Richard Branson can bring his EliteBook into outer space. He can't.

Most electronic devices require spinning bladders to cool down overheated drives. As the drives look for more air, the thin air of higher altitudes provides a weaker flow rate. As the air thins out, the boundaries between the spinning bladder and your hard drive decreases, which can lead to rubbing and grinding.

However, HP says its devices should have no trouble working in Leadville, Colo., which is situated more than 10,000 feet about sea level, and is the highest incorporated city in the United States.

Temperature and corrosion testing

Appetite for Destruction: HP's product testing philosophy

Beachgoers will be happy to know HP does extensive salt testing of each of its components to guarantee that devices and the pieces contained within them don't corrode or rust. Every piece that goes into your laptop or server is placed within a container for 100 hours at 95 degrees and 99% humidity. If rust or corrosion is evident after the 100 hours are over, the product automatically fails and must be resubmitted for testing.

HP conducts a similar test for computer and server panels to determine how temperate directly affects devices. Your ElitePad or Notebook panels will be placed into a machine that cycles between 32 degrees and 212 degrees (with no humidity) to determine the maximum and minimum temperatures a device can withstand.

Devices are run through 3000 hour-long cycles over a four-month-long period. At the end of the test, HP can determine the temperature at which something failed and how many cycles it took before HP could make a fix at that temperature.

Page 2: Drops, shakes and cat urine

Klutzes are given a ton of consideration at HP's testing facility. Devices, and the packages they come in, are independently dropped from 30 inches and higher to determine their breaking points. They're also put into a vibration analysis machine that shakes the hell out of your devices with 1000 pounds of vibration force.

That's not to say you should go home and start using your Elite Pad as a Shake Weight. These tests are done to failure to determine what the breaking point is, not to guarantee that HP has created indestructible devices (they haven't).

Should a device mysteriously fail, HP has a failure analysis team that can examine product components at the microscopic level to determine why a failure occurred. HP's library contains more than 80,000 compounds that can be analyzed in fewer than 10 seconds at 1000X magnification. HP can scan metals at the same rate at 10,000X magnification.

Appetite for Destruction: HP's product testing philosophy

If your EliteBook mysteriously breaks and HP wants to determine what has happened, they will break the device down into microscopic components to see where the error occurred.

An excellent real-life example is the man who told HP that a brown liquid at the bottom of his notebook burned his hands right before his notebook short-circuited. The man sent the computer to HP, which conducted a microscopic analysis to determine that the brown liquid was the man's cat's urine. HP does not actively test for cat urine, nor are any of their devices urine-proof (human or otherwise).

Skynet

Perhaps the most interesting room within HP's testing facilities, the Robot Room, is where HP conducts battery button analysis, keyboard and touchpad resiliency, and laptop hinge analysis. This room, which looks a lot like Skynet Labs, contains a robot whose sole job it is to press down on your power button and touchpads to determine how many presses the buttons can withstand before malfunctioning, as well as how many presses the buttons can withstand before their coats of paint wear away.

Appetite for Destruction: HP's product testing philosophy

Laptop hinge analysis requires a robot that opens and closes your laptop 25,000 times over the course of seven days to determine whether or not the HP's 32 types of hinges will break when combined with a specific chassis.

Appetite for Destruction: HP's product testing philosophy

My favorite machine in the room simply presses down on screens to determine the weight at which your ElitePad display will shatter. When I was standing in the room the pressure from a five-pound barbell was barely altering the pixels on the ElitePad's display.

Appetite for Destruction: HP's product testing philosophy

Keyboards: the Navy Seals of computing

Your keyboards go through the most rigorous testing (consider them the Navy Seals of computing). These bad boys sit inside a machine that rapidly presses down on each key 20 million times over the course of a month. Most keyboards don't make it all the way to 20 million, but it's important for HP to determine which keyboards are most resilient so that they can constantly improve upon design to one day reach 100% success at 20 million punches.

For all of you enterprise users, HP spends 133 thousand hours testing each of its software platforms before they are released to production. They test every aspect of the software, from performance to security to speed, and then they test every single piece of hardware that comes to life because of the software (such as chips, screens, fingerprint scanners, etc.).

Once the entire system is stable, HP will then run the software through partner systems to ensure that integrations don't backfire. This is a nine-month process, end-to-end, during which HP tries as hard as possible to not have to recall thousands of software licenses from its Fortune 500 clients. If your tablet stops working, that sucks. If HP's Client Security software licensed by a 20,000 person enterprise fails, well that's a whole 'nother level of disaster.

Deafening quiet after a day of chaos

Finally, after a long day of watching things crack, snackle and pop, we were brought into the electromagnetic semi-anechoic chamber, which tests the power, and direction of the radio frequency delivered by your device.

Appetite for Destruction: HP's product testing philosophy

Ever wonder why your blender doesn't disrupt your Orange is the New Black stream? It's because guys in semi-anechoic chambers tested the immunity of certain radiofrequencies to guarantee the signals coming to and going from their devices.

The room is 36 feet wide and 45 feet long, and the quiet is so deafening it's almost hard to imagine that just outside its doors a motherboard is being burned, a workstation is being dropped, and an ElitePad is being stomped on.

Downloads: Download CCleaner: Clean up, clear out, and speed up a sluggish PC

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Downloads: Download CCleaner: Clean up, clear out, and speed up a sluggish PC

If you've owned your PC for a while, you'll know that it's just not as fast as it used to be. Where opening programs used to be quick, there's now a noticeable lag in performance. Where it used to start up in less than a minute, you can twiddle your thumbs for nearly three. And it's only going to get worse.

The more software you install, the more data you create, the more new files you download… It all starts to clog up your PC's hard disk, slowing down performance. Yes. You can get rid of unwanted applications, trim your start up software and defrag your disk. But hundreds of files will still remain - a scatter of digital debris that you can't often see.

What you need is the digital equivalent of a robotic vacuum cleaner. Something that you can switch on and simply leave to clean up your messy PC while you do something more important. And of all the software available in TechRadar Downloads, Piriform's CCleaner is by far the most popular.

Smart system optimisation

Key to this popularity is the fact that CCleaner doesn't charge you £20 for a half-hearted bit of disk-sweeping. This free software analyses your PC (or those areas you specify), identifies unnecessary or redundant files, unwanted .DLLs, old cookies, unused fonts, invalid shortcuts and leftover installer apps, then sucks them all into oblivion. With your permission, of course.

CCleaner isn't heavy-handed about its task. It's clever enough not to delete login details and won't erase anything that is crucial to the smooth running of your system. Nor will it cause you to lose any data. The program will always show you what it plans to do and ask for an 'OK' from you before it gets to work. If only all software was as honest and courteous.

There are many PC optimisation packages available on the Internet that claim to 'improve performance' and 'make your computer faster'. CCleaner delivers.

Try CCleaner for free today

Download 7-Zip

Google IO: Drive for Work delivers unlimited storage for low monthly price

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Google IO: Drive for Work delivers unlimited storage for low monthly price

Enterprise users received a nice shout-out at Google IO this year with the introduction of Android for Work and a new suite of Google Drive options offering unlimited storage for as many users as needed.

Google Drive reported for work during the conference with the launch of a new unlimited storage offer for corporate and enterprise customers priced at only $10 (about UK£6, AU$11) per user monthly.

With the ability to store files up to 5TB in size, Google Drive for Work now includes additional audit reporting and security features as well as the ability to sync, open and edit Microsoft Office files without the need for conversion. This removes a long-standing pain point for Drive adoption.

Google Senior Vice President Sundar Pichai announced Drive now has more than 190 million active personal and business users monthly. Those folks should be pleased to learn the new Drive for Work offering is available worldwide today.

Just the facts

Google Drive for Work promises end-to-end data encryption with advanced features including API auditing for developers, eDiscovery for Google Vault search across all stored content and security certifications for specific industries such as health care.

One tiny footnote for small businesses with fewer than five users: That "unlimited" storage offer will actually be 1TB per user for the same price, which is still a heck of a deal all things considered.

  • Drive yourself straight over to our review of the latest MacBook Air!

Google IO: Android for Work keeps office, home data separate on a single device

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Google IO: Android for Work keeps office, home data separate on a single device

The days of carrying separate devices for work and pleasure may soon be a thing of the past when Android L arrives later this year thanks to the platform's new-found ability to separate data on a single handset or tablet.

Google Senior Vice President Sundar Pichai shifted Google IO 2014 from Android running on Chromebooks back to the forthcoming Android L update, which promises to make life easier for corporate employees currently carrying more than one smartphone.

"As a user, you can have one experience, and both your personal applications and your corporate applications can live on the same device. All your personal data is isolated from your corporate stuff, and vice versa," Pichai announced on the IO stage.

Dubbed Android for Work, the new initiative is intended to help enterprise and corporate customers deploy devices to employees with minimum hassle. A certification program will help in this effort, and it launches in the fall.

Made for work

Thanks to a set of new APIs and what Pichai calls "underlying data separation," Android L will allow a more seamless user experience for home and work applications, with a separate app planned for similar functionality on older devices.

These APIs require no modification to existing apps, works with bulk deployment of apps and takes advantage of Samsung's Knox platform to maintain full security for sensitive corporate data.

With more than 190 million active users monthly, Google Drive is also receiving some welcome work-related improvements thanks to Drive for Work, an unlimited storage option featuring encrypted data priced at only $10 (about UK£6, AU$11) per user per month.

Along with the announcement of the Google Slides mobile app for Android and iOS, Pichai also introduced native editing support for Microsoft Office documents, meaning no more format conversion when going from Word to Docs.

  • Need more Google? Check out our up-to-the-minute review of Google Glass!

Google IO: This is Google Fit, Mountain View's entrant in the health and fitness tracking race

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Google IO: This is Google Fit, Mountain View's entrant in the health and fitness tracking race

Google wants you to stay healthy, though of course it wants you do so using its solution to your fitness needs.

Enter Google Fit, a new platform to "help users keep better track of fitness goals" announced during the IO keynote Wednesday.

The platform relies on a single set of APIs "to manage data on apps and sensors" coming in from various devices, including wearables. Partners like Nike+, Adidas and RunKeeper will utilize the Google Fit platform to keep people on track of their fitness goals.

Google is opening the platform to developers so they can incorporate Fit into their fitness-app routine. The SDK will go live in a few weeks' time.

Google Fit's announcement comes a few weeks after Apple announced HealthKit for iOS 8. HealthKit works in much the same fashion: gather data from various health and fitness sources (in Apple's case, mostly apps), and translate that info into digestible data snacks for consumers.

Which tech titan's fitness platform reigns supreme? Since neither is available to the public yet, it's hard to say.