Apple : Apple promises another iOS 6.1 fix for Microsoft Exchange issue |
- Apple promises another iOS 6.1 fix for Microsoft Exchange issue
- This week's tech. mag: Apple's iWatch and wearable tech
- Apple TV could destroy console gaming, Xbox founder claims
Apple promises another iOS 6.1 fix for Microsoft Exchange issue Posted: Apple's iOS version 6.1 update was clearly not the company's most well-tested release. An issue with iOS 6.1 necessitated a hasty 6.1.1 fix release for iPhone 4S users earlier this week, and now Apple has upgraded its support website to acknowledge yet another problem that is affecting a wider range of Apple devices. The issue produces error messages for users of iOS devices running 6.1 who attempt to access Microsoft Exchange servers to sync their contacts, mail or other content. Apple's support site currently reads that a fix is in the works, though no time frame is given. Well at least it's somethingThe problem occurs when an Apple device running the .1 update of iOS 6 attempts to sync with Microsoft Exchange. For some reason the log grows enormously and the iPhone or iPad overloads the Exchange server, producing various error messages and preventing the sync from being completed. TechRadar reached out to Apple on Monday to find out if the 6.1.1 iOS update, released exclusively to iPhone 4S users to fix an issue with that device's cellular connection using 6.1, addressed this problem as well. Apple never responded, but as long as they were made aware of the additional iOS 6.1 issue we feel our civic duty was performed. In the meantimeApple's support website, as spotted by ZDNet on Thursday, promises that "Apple has identified a fix and will make it available in an upcoming software update." "In the meantime," the site suggests, "you can avoid this bug by not responding to an exception to a recurring event on your iOS device." That advice is pretty unclear, but Microsoft made another suggestion on Tuesday, according to ZDNet: for company IT departments whose servers are being flooded by buggy iOS 6.1 devices to throttle or block those users entirely until Apple comes out with a real fix. Sounds like the ball's in Apple's court. |
This week's tech. mag: Apple's iWatch and wearable tech Posted: While the iWatch is still firmly in the rumour phase, tech. magazine rounds up all the speculation, from the best reporting to the most ridiculous conjecture, and even features a 360 degree interactive artist's impression of what Apple's time piece might look like. Beyond the XboxThis week's tech. also has special reports on Microsoft's plans for the Xbox beyond gaming, how Intel plans to monitor your family while they watch TV and Mailbox, the app which over a million people have waited in line to try. |
Apple TV could destroy console gaming, Xbox founder claims Posted: A game-enabled Apple HDTV or set-top box would be the death of console gaming as we know it, according to the man who co-founded Microsoft's Xbox. In a post on his personal blog, entitled "Stupid, Stupid Xbox!" Nat Brown bemoaned the lack of opportunities for third-party game developers to make money in the console world, like they can on iOS and Android. He said if Apple chooses to bring its App Store success to any forthcoming TV-related projects, developers would jump on board and it could wipe out the likes of Sony, Nintendo and Microsoft. He said: "Apple, if it chooses to do so, will simply kill Playstation, Wii U, and Xbox by introducing an open 30 per cent cut app/game ecosystem for Apple TV," wrote Brown, who claims to have named the Xbox back in the day. Ecosystem not growingBrown added that Microsoft's biggest problem going forward is the lack of a developing ecosystem that allows devs to create games for Xbox with inexpensive equipment. "I will be the first to write apps for Apple TV when I can, and I know I'll make money. I would for Xbox if I could and I knew I would make money," he vowed. "Xbox's primary critical problem is the lack of a functional and growing platform ecosystem for small developers to sell digitally/network-distributed (non-disc) content through to the installed base of Xbox customers, period. "Why can't I write a game for Xbox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home Xbox or at my friends' houses? Why can't I then distribute it digitally in a decent online store... like I can for Android or iPhone, or for iPad?" Brown pointed out that Microsoft charges console developers $10,000 a year to publish games on the platform and demands a ton of paperwork is filed alongside that massive chunk of wonga, virtually ruling small developers out of embracing the platform. Do you think Apple has the ability to take over our living room gaming activities even with the Xbox 720 and PS4 on the horizon? Let us know in the comments section below. |
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