Sunday, September 30, 2012

Apple : iOS 6 users reporting Wi-Fi connectivity issues

Apple : iOS 6 users reporting Wi-Fi connectivity issues


iOS 6 users reporting Wi-Fi connectivity issues

Posted:

iOS 6 users reporting Wi-Fi connectivity issues

Many iPhone, iPad and iPod touch owners, who've upgraded to iOS 6, have been left without basic Wi-Fi connectivity.

Users are reporting a number of different issues and have taken to Apple's official support forums to register their displeasure.

In two lengthy threads (150 pages in total, CNET has reported) dedicated to Wi-Fi issues, many users have said their iOS device will connect on some networks but not on others.

Other users have been unable to connect to a Netgear Wi-Fi router - a problem which can only be solved by downloading new firmware for the router. Another thread focuses on "persistently slow" Wi-Fi.

AirPlay also affected?

While this isn't, strictly speaking, a Wi-Fi problem, the AirPlay connectivity on our iPad 2 has stopped functioning properly since updating to iOS 6, a problem also reflected by posts on Apple's support pages.

The company, which must be feeling pretty beleaguered at the moment given the backlash to Maps and the general malaise surrounding iOS 6, has yet to make an official comment on the alleged Wi-Fi problems.

However, it's not out of the ordinary for new versions of Apple's mobile OS to experience a few teething problems.

If past form is taken into account, it's likely that the company will quickly identify the issue and roll-out a bug-fixing minor software update.

Are you one of those users experiencing issues connecting to your Wi-Fi network since updating to iOS 6? Let us know in the comments section below.

Software : Android apps to run on AMD-powered Windows 8 devices

Software : Android apps to run on AMD-powered Windows 8 devices


Android apps to run on AMD-powered Windows 8 devices

Posted:

Android apps to run on AMD-powered Windows 8 devices

Chip-maker AMD has announced a deal with the BlueStacks software company to bring half-a-million Android apps to Windows 8 devices.

The software will run on new tablets and PCs running on AMD CPUs and GPUs and enable the likes of Flipboard and Fruit Ninja to be downloaded directly to the device via the new AppZone Player.

BlueStacks, which won the Best Software award at CES 2012, places a wrapper around popular Android apps like Evernote and Pulse to eliminate compatibility issues.

The company said it is currently working with manufacturers like HP to get the software factory installed on new AMD machines.

Leapfrog

BlueStacks told Wired that the partnership gives AMD's devices an immediate leg-up on those running on Intel processors.

Intel-based PCs, reportedly, will only have around 2,000 apps available through the Windows 8 Store at launch.

"This helps AMD leapfrog Intel by making Windows 8 more attractive on their tablets and PCs," CEO Rosen Sharma wrote in an email.

"We've worked closely together to optimize the performance of the apps for AMD's unique 'graphics and computing on one chip' setup. The result is awesome - mobile apps run beautifully on their machines."

As well as new Windows 8 PCs and tablets, the service will also run on existing Windows 7 PCs, equipped with AMD hardware.

YouTube : https://www.youtube.com/watch?v=9yJh9wqEi2Y

In Depth: Turn your PC into a retro gaming console

Posted:

In Depth: Turn your PC into a retro gaming console

Retro gaming: Commodore Amiga, Atari and Spectrum

Computers are brilliant at pretending to be other computers. Providing your CPU has enough oomph, and your RAM banks have enough space, you can turn your PC into almost any other computer or video game console released over the last few decades.

Of course, it's not exactly the same - you'll have to be creative if you want to recreate the look, feel and smell of the original machine. But a decent PC can run programs written for a vast range of platforms, all thanks to the abundance of open source emulators on offer.

Essentially, an emulator is a program which creates virtual hardware, into which you can load the original software. If you think of the Amiga, for instance, in its real form it's a Motorola 68000 CPU and a bunch of supporting chips. An emulator provides virtual versions of these chips, enabling you to load the original operating system and programs into it, and as far as the programs are aware, they're running on an original machine.

Writing emulators is tough work, as most classic hardware has undocumented peculiarities, but thanks to the industrious efforts of some hacking teams, we have plenty to play with.

And there are good reasons for emulating: You can run older programs of which there's no Linux version. You can use your old software if the original machine has given up the ghost. You can play classic games (with arguably more depth than today's bland FPSs). You can try classic computers without having to buy them. You can see how things used to be in the olden days, when Effy was still young.

In this feature, we're going to look at some of the most popular classic computers and consoles, and show you how to get them working in emulated form. We'll be using Ubuntu here, but all of the emulators are open source and may be available in your distro's package repositories.

Note, however, that to get many of these emulators working, you'll need original ROM images for the software built into the machines (eg the Amiga's operating system).

This is something of a legal grey area; many would argue that if you own the original machine, you shouldn't be stopped from making a file copy of the ROM data (or searching for it on the internet).

But while ROM images abound on the internet, they usually contain copyrighted code, so we're not going to tell you how to get them. We hope you'll understand!

Commodore Amiga

Commodore Amiga

Hugely popular in the late eighties and early nineties, the Amiga was a remarkable machine for its time, offering graphics and sound capabilities way beyond the PC. Its GUI operating system provided pre-emptive multitasking while most PC users were fiddling with the DOS prompt, and it was a great machine for gamers.

Unfortunately, Commodore was completely feckless when it came to marketing and strategy, and by the late nineties the Amiga line was effectively dead. Still, most LXF writers have fond memories of the machine, and in many ways this magazine is the spiritual successor to Amiga Format.

Due to the Amiga's extensive use of custom chips, writing an accurate emulator is a difficult job. The best-known is UAE, which began life as the 'Unusable Amiga Emulator' because it couldn't even boot. Today, the U stands for Unix, but UAE runs on a range of other platforms.

There are loads of forks doing the rounds on the internet, the most popular of which are E-UAE and PUAE. You can get the former from the Ubuntu (or Debian) package repos with:

sudo apt-get install e-uae

Once it's installed, run e-uae to pop up the interface. Most emulators make you fiddle around with command-line switches, so we're glad that E-UAE provides a nice pointy-clicky GTK alternative.

Amiga

The first thing you'll need to do is find a ROM image for Kickstart, the firmware in the Amiga that's responsible for the bootloader and key OS functions. Under the Memory tab in the E-UAE GUI, select its location on your system; then get hold of a Workbench floppy disk image in ADF format, and select it under the Floppy Disks tab.

Once you're done, hit Start. After a few moments, the Workbench desktop will appear. Welcome back to the glory days! You can now return to the E-UAE interface and insert more floppy disk images.

If you power off the machine, you can change various hardware settings, such as the amount of memory and the type of CPU that the virtual Amiga has.

In use, you might find that the mouse behaves strangely - to fix that, switch to full-screen mode with F12+S (and press again to switch out).

E-UAE performs well with games, as well as 'serious' software, and by default you can use the numeric pad as a virtual joystick. Use 8 and 2 for up and down, 4 and 6 for left and right, and 5 to fire. To boot a game, select its ADF image file as the first drive and restart the virtual Amiga.

Atari ST

Atari ST

While not as powerful as the Amiga, Atari's effort was a popular alternative, and won fans in the music industry thanks to its inclusion of MIDI ports. It was based on the same CPU as the Amiga line (the Motorola 68K), so many games were ported between the two platforms, with the Amiga version usually having better graphics.

Unfortunately, Atari couldn't market its way out of a paper bag, and spent all its resources working on the ill-fated Jaguar console, so the ST line died off in the mid nineties. A few crazy German fans made some clones, but today the remaining ST scene is focused on emulation.

Hatari is an excellent ST emulator available in the Ubuntu package repositories. When you first run it, you'll see an error message that /usr/share/hatari/tos.img can't be found. TOS is the operating system built into the ST, so get a file version of it and copy it into that location (you'll need to be root for write access to the directory).

Hatari

Run Hatari again and you'll see the classic green GEM desktop. Press F11 to switch between normal and full-screen modes, and F12 to bring up the graphical configuration panel. You can insert floppy disk images, change the type of ST being emulated and set up a virtual joystick.

One awesome feature of Hatari is the ability to record AVI videos from the action on the screen. Go to the Hatari Screen options in the settings, and click Record AVI. This will slow down the emulator considerably, but when you're done, click on Stop Record and you'll find hatari.avi in your home directory.

Another option is Aranym (http://aranym.sf.net). Instead of being a clone of an ST, this provides ST-like emulated hardware with a mixture of replacement TOS and GEM components on top. It's useful for running some later, more demanding ST and Falcon programs.

Sinclair ZX Spectrum

ZX Spectrum

Booooo-bip, booooo-bidibipibibippy… everyone who was anyone in the 1980s remembers the Speccy tape loading sound. And the colour clash, the gritty, buzzy sound effects, and rubber keys on the 48k model. The Spectrum was hugely popular in the UK, but was somewhat trumped by the Commodore 64 in the rest of the world.

Never mind, though - we still got to play such classics as Elite, Manic Miner and Mercenary with the machine's limited horsepower. You can still pick up old Speccys on eBay and similar sites for a reasonable price, but the old machines are starting to break down.

Fortunately, there are plenty of emulators that do an accurate job. One such is Spectemu, which emulates the 48k model. Ubuntu and Debian users can install it via the package spectemu-x11. This pulls in the package spectrum-roms, which contains the mini operating system built into the 8-bit machine. This code is still under copyright from Amstrad, but as a nice gesture the company has given emulator developers permission to ship ROMs. So no hunting on the net is necessary - hurrah!

ZX Spectrum

Run the emulator from a command prompt with xspect, and keep an eye on the terminal window, as this provides lots of output and help. Inside the emulator, for instance, press Ctrl+H and you'll see a list of key commands. To load programs, you hit the F3 or F4 keys in the emulator window, then switch focus to the terminal window and enter the filename.

But why two different commands? Well, Speccy programs are normally distributed in two different formats: memory snapshots and tape images. The first is just a chunk of data to fill the machine's RAM banks, and has the extension Z80 or SNA. To load these, use F3.

For tape images, which represent the original audio cassettes, and typically have a .tap ending, first you need to enter LOAD "" in the Spectrum window (hit J, and then press Shift+P twice). Hit Enter to get the virtual Spectrum ready, then press F4 and enter the tape filename in the terminal window. A tip if you have no sound in the emulator: install alsa-oss and run aoss xspect.

If you want a more advanced emulator, especially for software that requires the later machines, try Fuse (http://fuse-emulator.sf.net). It even emulates Russian Spectrum clones.

Retro gaming: C64, Sega Mega Drive and SNES

Commodore 64

Commodore 64

Stateside, it was the Commodore 64 that dominated the 8-bit era. As the best-selling standalone computer of all time (as opposed to a line of computers such as the Amiga), the C64 made its way into around 15 million homes and still has an army of loyal fans today.

This is especially due to the SID chip - the C64's sound generator, and musicians are still writing music for the few still-working SID chips today. The C64 was also used extensively as a 'serious' home computer, with even a GUI operating system in the form of GEOS.

VICE, the VersatIle Commodore Emulator, started life in 1993. It also emulates some of Commodore's other machines, such as the VIC-20 and PET. You can get it in Ubuntu via sudo apt-get install vice, and use x64 to start it up.

C64

On first run, however, you'll see an error message that VICE can't find the file 'kernal'. This is the operating system built into the C64, so you'll have to find a copy and place it in the directory /usr/lib/vice/C64. You'll also need to find basic and chargen ROM files and drop them into the same directory.

VICE has a GTK menu-driven interface, so look in the Options and Settings menus to see which bits of the emulated C64 you can tweak. Most games are provided in TAP (tape) or D64 (disk) format, the latter requiring less work to set up, so once you've found the .tap file for the game you want to play, go to File > Smart- Attach Disk/Tape in the menu, select the file and hit Autostart.

The game will load at the same speed as a real machine, which is great for nostalgia but less exciting when you're short on time. Go to Options > Enable Warp Mode to speed things up a bit. When the game has loaded, disable Warp Mode for the normal speed setting.

Sega Mega Drive (Genesis)

Mega drive

Sonic the Hedgehog, Road Rash, Columns, Golden Axe, Streets of Rage… the list of classic games for Sega's 16-bit console goes on and on. Sega positioned the Mega Drive as a hip, attitude-loaded alternative to the family-friendly Super NES, and managed to shift around 40 million of the machines.

However, Sega tried to milk the console a little too much, we feel, with the Mega CD and 32X add-ons fragmenting the market and confusing customers about the company's strategy.

The Mega Drive lives on, though, in the form of cheapo TV games you can buy in Argos and similar shops, where the console hardware and game ROM chips are sealed up in a box.

Gens is a fantastic emulator, although it's not so easy to find in the Linux world, even in the bigger distros. At http://sf.net/projects/gens under the Files tab, you can find RPMs and Debian packages from 2008 (see the Gens for Linux section). Failing that, you can try to compile the source code or hunt around on the web for different binary packages.

Gens

Once it's installed, you can start the emulator from the command line with gens, optionally following it with a filename for a ROM image (Mega Drive games are usually SMD files).

By default, Gens doesn't do a particularly good job with the video settings, compressing the emulated TV into a tiny space. Go to the Graphic menu and enable the OpenGL checkbox to fix this. You can use the keyboard as a virtual joyad, with the cursor keys acting as the D-pad and the A, S and D keys doing the job of the three fire buttons. Hit Enter for Start.

One particularly useful feature of Gens is the ability to save snapshots with a single keypress: hit F5 and you'll see State saved in the bottom-left corner. Now go and do something else in the game - hit F8, and you'll be returned to the point when you pressed F5. This is useful when you want to play through a difficult game quickly, as you can save your position before a particularly tough level, jump or boss.

If you'd rather use a real USB joypad, go to Option > Joypads and redefine the keys.

Super Nintendo

SNES

And so we come to arguably the greatest console of the pre-3D era. Whether you call it the Super Nintendo, the Super NES or the SNES, there's no doubting that it was home to some of the finest 2D titles of all time: Mario World, Zelda III and Secret of Mana.

Thanks to some extra in-cartridge chip trickery with the DSP and Super FX, SNES fans also had a taste of the extra dimension in the form of Mario Kart, Pilotwings and Star Fox (aka Starwing). Many saw the console as somewhat childlike in comparison to Sega's offering, but we'd say that the level of creativity and fun in Nintendo's triple-A games is unsurpassed.

So it's fortunate, then, that such a great console has a brilliant emulator, too, in the form of ZSNES. This program has been around for 15 years, and due to it being written in x86 assembly language it could emulate a SNES perfectly on a 200MHz PC.

You might have heard of Snes9x as well, which is more popular on some platforms because it's not tied to one specific architecture, but for performance reasons we recommend ZSNES. Also, it's available in almost every popular distro.

SNES

Start the emulator and you'll see that it has a unique, retro-looking interface (or if you've loaded the emulator with a game, hit Esc to bring up the menu). Go to Game > Load to select a ROM of SMC file type, and Config > Input to redefine your keyboard controls or set up a USB joypad if you have one.

Hitting Alt+Enter takes you into full-screen mode, but we also recommend exploring some of the other video modes in Config > Video for the best performance.

One of our favourite ZSNES features is the ability to create your own Game Genie-like cheats. Go to Cheat > Search in the menu, and choose the Comparative Search option. With this, you can take a snapshot of RAM, play for a moment and come back to see which bytes in RAM have changed.

With a bit of time and creativity, you can work out which bytes control power-ups, lives etc, and hack around with the game's workings. Awesome fun.

Facebook Messenger app for iOS updated

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Facebook Messenger app for iOS updated

Facebook has tweaked its Messenger app for iOS.

The changes mirror those rolled out to the Android version of the instant messaging application on September 20.

The most important of which will allow iPhone, iPad and iPad touch users to swipe to the left to see which of their contacts is online and available

Friend bump

Another update enables users to keep their favourite friends at the top of the online list to reduce the need to scroll through the entire contacts list.

Messages now appear as speech bubbles, giving conversations an altogether more attractive look, similar to the iOS Messages and SMS applications.

The new version of Messenger, which has also been optimised for the iPhone 5's 4-inch widescreen, also brings improved speed and reliability, along with a host of bug fixes.

It can be downloaded now from the App Store.

Saturday, September 29, 2012

Apple : Apple Maps usage down to just 4 per cent?

Apple : Apple Maps usage down to just 4 per cent?


Apple Maps usage down to just 4 per cent?

Posted:

Apple Maps usage down to just 4 per cent?

Only four per cent of iOS 6 users are making use of Apple's disastrous Maps app, according to new figures.

Mobile data management company Snappli, which helps people stay within their limits by compressing data and video, pulled the numbers from its iOS 6-toting users in the United States and the UK.

The company claims that 25 per cent of its users were using Google Maps on a daily basis before the switch to iOS 6.

Shortly after installing the new update, 35 per cent of the 5,000 users with iOS 6 were giving Apple Maps a try each day.

In the ensuing days, that number dropped to just four per cent, meaning only 1-in-25 iOS 6 users (that also use Snappli) are currently persevering with the service.

Use still dropping off

That number, gleaned a couple of days ago, is still falling according to the company.

On Friday Apple CEO Tim Cook issued a stunning apology for the malfunctioning Maps app, and openly suggested that iOS 6 users pin Nokia Maps or Google Maps to their homescreen while his troops fix the mess.

If iPhone, iPad and iPod touch users heed his advice, the number of people still using Apple Maps may become negligible within the next few weeks.

Of course, Snappli's data comes from only one source, so it's difficult to equate it with the entire iOS 6 community.

However, it does offer an interesting look at the drop-off in users Maps has experienced in the last couple of weeks.

Gmail app for iPhone 5 optimised for 4-inch display

Posted:

Gmail app for iPhone 5 optimised for 4-inch display

Google has issued an update for its Gmail application to ensure it fits beautifully on the iPhone 5's new 4-inch widescreen display.

TheVerge reports that iPhone 5 owners will be able to see a couple more emails on-screen, while they will not have to exert as much energy thumb-scrolling to read messages. Every little helps.

The Gmail update comes after Google released iPhone 5-friendly versions of Chrome and YouTube.

The company will also roll out the changes for the popular Sparrow email client, which it acquired in June.

Boxed out

At Apple's iPhone 5 launch event, the company made clear that it would be relying on the developer community to update its apps to fit the new screen size.

Without these changes apps appear letterboxed on the new device.

It seems, despite the ongoing squabbling between the two companies, that Google remains committed to providing the best services possible for Apple's range of iOS devices.

The Gmail app for iPhone, iPad and iPod touch is a much different beast than the client which was pulled from the App Store after just one day in November last year.

Review Roundup: This week's hottest reviews on TechRadar

Posted:

Review Roundup: This week's hottest reviews on TechRadar

This week we've got plenty of new reviews for you. As well as Apple's new iPhone 5, there's the Galaxy Mini 2 at the following end of the price spectrum.

Then there's Adobe's brand new version of Photoshop Elements, which is sure to be a big seller in the run-up to Christmas.

We've also got a full review of Nikon's new D600, which will slot in nicely between the professional Nikon D800 and the enthusiast-level Nikon D7000.

Check out everything we've reviewed this week below.

Samsung Galaxy Mini 2 review

The 105g Samsung Galaxy Mini 2 slides in at the lower end of Samsung's range and can be picked up for around £150 ($200) SIM-free. It's also available for free on contract starting at just £10.50 per month. The Galaxy Mini 2 isn't Samsung's entry level handset - that accolade goes to the Galaxy Y – which means it lines up against the likes of the Nokia Lumia 610, HTC Desire C and Sony Xperia U.

Pick up the Galaxy Mini 2 and you're met with that undeniably plastic finish which graces Samsung's whole range of smartphones from the quad-core Galaxy S3 flagship, all the way down to the likes of the Galaxy Ace 2 and Galaxy Y. There's a 3.27-inch TFT display with a 320 x 480 resolution. It's a good looking, budget handset with a strong build quality and manageable size – and the bright colour option for the rear cover will probably resonate with fashion-conscious teens.

LG 50PM670T review

Having developed its own passive Cinema 3D system and stuffed its TV ranges largely with Edge LED screens, you'd be forgiven for thinking that plasma tech is a low priority for LG. And you'd probably be right, but the 50-inch, Full HD and thoroughly feature-packed LG 50PM670T plasma TV represents - at least on paper - an increasingly tempting trend on the part of a handful of TV manufacturers of issuing low-key but huge plasma screens at startlingly low prices.

Elsewhere, the LG 50PM670T is a typical example of an all-round living room TV, strapped with an extensive array of smart TV apps and LG's excellent new networking-friendly user interface called SmartShare, plus a Freeview HD tuner and a Full HD resolution. For a mid-range TV priced at £749.99 (around $1,214), that's not at all a bad haul of features.

Adobe Photoshop Elements 11 review

Adobe Photoshop CS6 may have gathered all the attention, but its baby brother Photoshop Elements has been quietly growing up. Now at version 11, it's a mature, sophisticated image-editing program that provides 90 per cent of the functionality of the full Photoshop, at a fraction of the cost. Pricing for new Photoshop Elements users is £79.10, or £119.14 for an Elements & Premiere Elements bundle. If you're upgrading from a previous copy of Photoshop Elements, it will cost £64.81, or £98.16 for the bundle.

This time around, there are only a handful of new features - although these are very much worth having - since Adobe has concentrated on the look and feel of the program. Gone is the dark, grey-on-grey look of previous versions; in comes a bright, fresh livery with much more readable text, clear tool icons, and a far fresher and more appealing look overall.

Crucial v4 128GB review

While every man and his dog is throwing SATA 6Gbps interfaced SSDs at us as if there's no tomorrow, where does that leave everyone that are still packing SATA 3Gbps systems? Surely they deserve some modern SSD love too? This is the premise behind Crucial's latest v4 family of drives: build a 3Gbps SSD at a good price so people with 3Gbps systems don't have to buy expensive 6Gbps models with features and performance they can't tap into. Seems vaguely sensible, right? While that would have been a sound idea when 6Gbps drives were relatively expensive, real life has dealt the Crucial v4 a kick where it hurts. The SSD market has become a little more cut throat sooner then most people expected and more than many ever thought possible.

Nikon D600 review

Nikon has been rather busy over the past year, having already released the D4 and D800 in quick succession. But the company isn't taking a break just yet. The Nikon D600 aims to fill the gap between the hugely capable and professional Nikon D800 and the enthusiast-level Nikon D7000. The D600 is Nikon's first 'accessible' full-frame DSLR. Its £1,955.99/$2,099.95 price tag comfortably undercuts the full price of the Nikon D800 or Canon EOS 5D Mark III, while the size and weight of the Nikon D600 are only a marginal increase over the cropped-sensor Nikon D7000.

At the heart of the Nikon D600 is a new 24.3-million pixel, FX format CMOS sensor. It may seem quite a reduction from the 36.3MP chip in the Nikon D800, but it's still enough to outdo a Nikon D4 or Canon EOS 5D Mark III in terms of outright resolution. But has Nikon cut any corners to produce its smallest and least expensive full-frame offering?

This week's other reviews

Cameras

Sony HX10V review

Fujifilm FinePix F770 EXR review

Games consoles

Sony PS3 review

Laptops

Medion Akoya P6635 review

Mobile phones

Apple iPhone 5 (Verizon) review

Apple iPhone 5 (AT&T) review

Apple iPhone 5 (Sprint) review

Monitors

Samsung Series 9 S27B970D review

Projectors

Epson EH-TW9000W review

Storage

OCZ Vertex 4 512GB RAID0 review

Apple v Samsung judge can decide fate of Galaxy Tab 10.1 sales ban

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Apple v Samsung judge can decide fate of Galaxy Tab 10.1 sales ban

Samsung may finally get some good news in regards to the lengthy legal proceedings the company has been party to alongside Apple in a patent battle that's extending well beyond a jury's August decision.

A United States Court of Appeals for the Federal Circuit on Friday granted U.S. District judge Lucy Koh the power to rule on a sales ban she imposed on Samsung's Galaxy Tab 10.1.

That means it's now up to her to decide whether the tab can go back on sale in the U.S., a ban that went into effect at the onset of the trial.

Koh, who presided over the four-week courtroom tussle between the two tech giants, previously ruled she wouldn't lift the sales injunction on the slate, saying it fell out of her jurisdiction as the matter had gone to the federal appeals level.

With Friday's ruling, the ball's back in her court.

The battle continues

Even though Samsung lost the case to the tune of $1.05 billion (UK £665 million, AU $1.03 billion), the jury found the Galaxy Tab 10.1 didn't infringe on any patents, prompting Samsung to challenge Koh's pre-trial ban.

Now that Koh has been granted the power to lift the sales ban, experts believe she'll do just that, bringing the Galaxy Tab 10.1 back on the U.S. market soon.

Despite this new potential positive for Samsung, the company isn't quite done with Apple yet.

On Tuesday, Samsung asked for a new trial against Apple, with claims "no reasonable jury" would have sided with Apple's infringement claims.

For its part, Apple is also bringing another lawsuit against Samsung, claiming the South Korean company damaged the iPhone brand, and hoping to gain another $707 million (around UK £435, AU $676) from its chief rival.

Both companies are set to appear before Koh again on Dec. 6 to discuss more post-trial motions, such as other possible bans on Samsung products found to be in violation of Apple's patents.

TechRadar reached out to Samsung, and will update this story if and when the company responds to a request for comment.

Software : Apple Maps usage down to just 4 per cent?

Software : Apple Maps usage down to just 4 per cent?


Apple Maps usage down to just 4 per cent?

Posted:

Apple Maps usage down to just 4 per cent?

Only four per cent of iOS 6 users are making use of Apple's disastrous Maps app, according to new figures.

Mobile data management company Snappli, which helps people stay within their limits by compressing data and video, pulled the numbers from its iOS 6-toting users in the United States and the UK.

The company claims that 25 per cent of its users were using Google Maps on a daily basis before the switch to iOS 6.

Shortly after installing the new update, 35 per cent of the 5,000 users with iOS 6 were giving Apple Maps a try each day.

In the ensuing days, that number dropped to just four per cent, meaning only 1-in-25 iOS 6 users (that also use Snappli) are currently persevering with the service.

Use still dropping off

That number, gleaned a couple of days ago, is still falling according to the company.

On Friday Apple CEO Tim Cook issued a stunning apology for the malfunctioning Maps app, and openly suggested that iOS 6 users pin Nokia Maps or Google Maps to their homescreen while his troops fix the mess.

If iPhone, iPad and iPod touch users heed his advice, the number of people still using Apple Maps may become negligible within the next few weeks.

Of course, Snappli's data comes from only one source, so it's difficult to equate it with the entire iOS 6 community.

However, it does offer an interesting look at the drop-off in users Maps has experienced in the last couple of weeks.

Gmail app for iPhone 5 optimised for 4-inch display

Posted:

Gmail app for iPhone 5 optimised for 4-inch display

Google has issued an update for its Gmail application to ensure it fits beautifully on the iPhone 5's new 4-inch widescreen display.

TheVerge reports that iPhone 5 owners will be able to see a couple more emails on-screen, while they will not have to exert as much energy thumb-scrolling to read messages. Every little helps.

The Gmail update comes after Google released iPhone 5-friendly versions of Chrome and YouTube.

The company will also roll out the changes for the popular Sparrow email client, which it acquired in June.

Boxed out

At Apple's iPhone 5 launch event, the company made clear that it would be relying on the developer community to update its apps to fit the new screen size.

Without these changes apps appear letterboxed on the new device.

It seems, despite the ongoing squabbling between the two companies, that Google remains committed to providing the best services possible for Apple's range of iOS devices.

The Gmail app for iPhone, iPad and iPod touch is a much different beast than the client which was pulled from the App Store after just one day in November last year.

OnLive for iPad delay due to 'technological challenges'

Posted:

OnLive for iPad delay due to 'technological challenges'

Cloud gaming service OnLive had admitted to suffering technical difficulties in its attempts to bring the platform to Apple's iPad.

The recently-restructured company announced its plans to launch on the tablet in December 2011 but, approaching a year later, iPad gamers are still waiting for their fix of console-quality streamed titles.

For once, Android users have bragging rights as they have a fully-functioning application for devices like the ASUS Transformer series and the Samsung Galaxy Tab line.

Most folks assumed that it was Apple's approval process holding up the launch, as the subscription service could be seen as a threat to games sales through the App Store.

'Gee, this really works'

However judging by comments made to Eurogamer for new CEO Charlie Jablonski, is seems Apple is more concerned with the quality of the experience rather than any impact on Angry Birds downloads.

"Apple, and rightly so, is as concerned about what the end customer experience is as we are," Jablonski said. "I don't want to put something out there where you don't sit there and go, gee, this really works.

"We are looking at ways to completely integrate a real game playing experience in the tablet that's mutually beneficial to both of us. There are technological challenges, and like with any partner discussion it's got to make business sense for them as well."

Jablonski refused to be drawn on speculation that the hold-up is due to Apple's instance of taking a 30 per cent cut of any in-app purchases made using the application.

"I'm not declaratory about discussions that may or may not be ongoing that lead to something in the future. It's just not my style. It's impolite to declare those things."

The discussions, and the wait, will continue.

Opinion: Out of date apps litter the App Store: why isn't Apple doing more?

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Opinion: Out of date apps litter the App Store: why isn't Apple doing more?

Remember the days when every few months would come another proud announcement from Apple about the number of apps in the iOS App Store? First it was 10,000, then 50,000, then 100,000... and then Apple stopped making too much of a fuss, and started talking about the number of apps downloaded instead.

And wisely too, because the game of "How many apps have ya got?" is one that ends up with nobody winning, certainly not customers.

We've gone well beyond the stage of "There's an app for that" and into the era of "There's a dozen apps for that. I don't know which ones are any good, or even if some of them actually work any more."

There's a lot of great stuff on the App Store, but it has become a place cluttered with abandonware, apps that were made a few years ago and haven't been updated for years. Thanks largely to their age, these apps litter search results, making it hard to find anything decent once you go beyond the curated selections on the home and category pages.

Confused search

Search for 'cooking', for example, and you'll get a fairly decent example of what I mean. There are some new apps, some quality ones, and a whole load of little apps that haven't been updated for years - one, in fact, was last updated over two years ago. What's the chances that app will work properly with iOS 6? That is something you'll only really find out once you've bought it.

This is a problem that will only get worse as time goes on. Unfortunately, it will also start to make the iOS App Store look like its Android equivalent, where the good stuff is drowned out by cheap, semi-functioning crud and it gets harder and harder to actually find things you might want.

Imagine if Apple decided that, in its physical stores, it wasn't going to get rid of old stock - instead, it was just going to leave it festering in the corners of the store, where customers could trip over it while trying to find what they really wanted. The App Store mess is a virtual equivalent.

Sort it out, Apple

Given that the App Store is supposed to be a well policed environment, the onus is on Apple to sort things out, and there are a few steps it could take to make things better.

The first is simply to start down-ranking apps in search results if they haven't been updated for a long time. No matter how good an app is, if a new version hasn't been added for two years it's likely to have compatibility problems with new iPhone hardware and versions of iOS.

The second and more radical solution would be to decree that after each major iOS upgrade, developers build and upload a new version of their apps. If this isn't done within, say, six months of a public release, then their app should be placed in a kind of limbo: still on the App Store and available for download, but no longer appearing in search results unless the search matched the exact title of the app. If an app is then updated, it will be moved back into the proper search system.

These steps would weed out apps that were one-off creations, and also encourage developers to update apps on a regular basis. Undoubtedly, some would complain, but for those who still had an interest in maintaining (and selling) their apps, it wouldn't be any extra work.

It might also reinforce the idea that creating an app is a long-term commitment, and that if you want yours to be a success you have to be in for the long haul.

Review Roundup: This week's hottest reviews on TechRadar

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Review Roundup: This week's hottest reviews on TechRadar

This week we've got plenty of new reviews for you. As well as Apple's new iPhone 5, there's the Galaxy Mini 2 at the following end of the price spectrum.

Then there's Adobe's brand new version of Photoshop Elements, which is sure to be a big seller in the run-up to Christmas.

We've also got a full review of Nikon's new D600, which will slot in nicely between the professional Nikon D800 and the enthusiast-level Nikon D7000.

Check out everything we've reviewed this week below.

Samsung Galaxy Mini 2 review

The 105g Samsung Galaxy Mini 2 slides in at the lower end of Samsung's range and can be picked up for around £150 ($200) SIM-free. It's also available for free on contract starting at just £10.50 per month. The Galaxy Mini 2 isn't Samsung's entry level handset - that accolade goes to the Galaxy Y – which means it lines up against the likes of the Nokia Lumia 610, HTC Desire C and Sony Xperia U.

Pick up the Galaxy Mini 2 and you're met with that undeniably plastic finish which graces Samsung's whole range of smartphones from the quad-core Galaxy S3 flagship, all the way down to the likes of the Galaxy Ace 2 and Galaxy Y. There's a 3.27-inch TFT display with a 320 x 480 resolution. It's a good looking, budget handset with a strong build quality and manageable size – and the bright colour option for the rear cover will probably resonate with fashion-conscious teens.

LG 50PM670T review

Having developed its own passive Cinema 3D system and stuffed its TV ranges largely with Edge LED screens, you'd be forgiven for thinking that plasma tech is a low priority for LG. And you'd probably be right, but the 50-inch, Full HD and thoroughly feature-packed LG 50PM670T plasma TV represents - at least on paper - an increasingly tempting trend on the part of a handful of TV manufacturers of issuing low-key but huge plasma screens at startlingly low prices.

Elsewhere, the LG 50PM670T is a typical example of an all-round living room TV, strapped with an extensive array of smart TV apps and LG's excellent new networking-friendly user interface called SmartShare, plus a Freeview HD tuner and a Full HD resolution. For a mid-range TV priced at £749.99 (around $1,214), that's not at all a bad haul of features.

Adobe Photoshop Elements 11 review

Adobe Photoshop CS6 may have gathered all the attention, but its baby brother Photoshop Elements has been quietly growing up. Now at version 11, it's a mature, sophisticated image-editing program that provides 90 per cent of the functionality of the full Photoshop, at a fraction of the cost. Pricing for new Photoshop Elements users is £79.10, or £119.14 for an Elements & Premiere Elements bundle. If you're upgrading from a previous copy of Photoshop Elements, it will cost £64.81, or £98.16 for the bundle.

This time around, there are only a handful of new features - although these are very much worth having - since Adobe has concentrated on the look and feel of the program. Gone is the dark, grey-on-grey look of previous versions; in comes a bright, fresh livery with much more readable text, clear tool icons, and a far fresher and more appealing look overall.

Crucial v4 128GB review

While every man and his dog is throwing SATA 6Gbps interfaced SSDs at us as if there's no tomorrow, where does that leave everyone that are still packing SATA 3Gbps systems? Surely they deserve some modern SSD love too? This is the premise behind Crucial's latest v4 family of drives: build a 3Gbps SSD at a good price so people with 3Gbps systems don't have to buy expensive 6Gbps models with features and performance they can't tap into. Seems vaguely sensible, right? While that would have been a sound idea when 6Gbps drives were relatively expensive, real life has dealt the Crucial v4 a kick where it hurts. The SSD market has become a little more cut throat sooner then most people expected and more than many ever thought possible.

Nikon D600 review

Nikon has been rather busy over the past year, having already released the D4 and D800 in quick succession. But the company isn't taking a break just yet. The Nikon D600 aims to fill the gap between the hugely capable and professional Nikon D800 and the enthusiast-level Nikon D7000. The D600 is Nikon's first 'accessible' full-frame DSLR. Its £1,955.99/$2,099.95 price tag comfortably undercuts the full price of the Nikon D800 or Canon EOS 5D Mark III, while the size and weight of the Nikon D600 are only a marginal increase over the cropped-sensor Nikon D7000.

At the heart of the Nikon D600 is a new 24.3-million pixel, FX format CMOS sensor. It may seem quite a reduction from the 36.3MP chip in the Nikon D800, but it's still enough to outdo a Nikon D4 or Canon EOS 5D Mark III in terms of outright resolution. But has Nikon cut any corners to produce its smallest and least expensive full-frame offering?

This week's other reviews

Cameras

Sony HX10V review

Fujifilm FinePix F770 EXR review

Games consoles

Sony PS3 review

Laptops

Medion Akoya P6635 review

Mobile phones

Apple iPhone 5 (Verizon) review

Apple iPhone 5 (AT&T) review

Apple iPhone 5 (Sprint) review

Monitors

Samsung Series 9 S27B970D review

Projectors

Epson EH-TW9000W review

Storage

OCZ Vertex 4 512GB RAID0 review

Apple's Pandora-like service talks reportedly derailed by music publisher

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Apple's Pandora-like service talks reportedly derailed by music publisher

Rumors have been flying in recent weeks that Apple has been planning to take on Pandora with a music streaming service of its own - but those plans may have been scrubbed temporarily by a single music publisher.

According to reports published Friday, Sony/ATV Music Publishing has been named as the major holdout in moving the service forward.

Jointly owned by Sony and Michael Jackson's estate, industry sources claim Sony/ATV asked Apple to pay a higher per-song rate than competitors like Pandora.

The company recently bought EMI Music Publishing, granting it power over 2 million music copyrights for artists ranging from One Direction to The Beatles - rights Apple needs to offer a competitive playlist and a leverage point for Sony/ATV.

Opening Pandora's box

Generally, it looks as though Apple's music service, created in partnership with music labels, aims to be a more flexible alternative to Pandora, one that allows it to take users directly to the iTunes store while letting labels promote an artist, band, or brand at any given time.

Services like Pandora have traditionally paid music publishers a statutory rate for streaming web radio, rather than having to negotiate with each individual publishing company.

Apple's rumored service apparently goes a step further than Pandora, enabling users to play a selected artist more times than Pandora-like services are allowed.

Part of its plan requires Apple to negotiate with each individual rights holder and not just with the major copyright holders - and that's where trouble came into Cupertino's planned paradise.

Turning down the volume

Music label honchos are reportedly none too keen on Pandora's business model themselves as sources claim the service doesn't provide them with much revenue and takes away from sales.

While the music industry has its issues with Apple, particularly over the legal scramble created when Apple first attempted to announce 90-second song samples in 2010, the industry also doesn't want to see Pandora become too big to topple nor have Apple create an identical service.

Apple, it seems, offers an attractive alternative to the dominate Pandora.

The new service was supposedly set to debut alongside the iPhone 5 earlier this month.

As talks continue, iOS 6's iTunes Match offers songs that are fully streamable for now - eliminating the need to download to a device first.

TechRadar has reached out to Sony/ATV for comment and will update this story if and when additional information becomes available.

Friday, September 28, 2012

Apple : Week in Tech: Tablet battles and phone fights

Apple : Week in Tech: Tablet battles and phone fights


Week in Tech: Tablet battles and phone fights

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Week in Tech: Tablet battles and phone fights

Sometimes we wish tech firms would compete using music and dance - imagine Steve Ballmer doing Gangnam Style.

But then reality comes crashing in and we find ourselves watching people sing about BlackBerry apps.

The video, starring several senior RIM execs, puts us in mind of the captain of the Titanic: "An iceberg, you say? Time for some soft rock!"

YouTube : http://www.youtube.com/watch?v=WlsahuZ_4oM

We're very grateful, then, that other tech firms are competing the old-fashioned way, by trying to make better products - and this week's line-up includes brand new entries in the form of the Nook HD and HD+ from Barnes and Noble.

We have to admit, we're impressed: the Nook HD is a seven-inch, heavily customised Ice Cream Sandwich tablet with a stunning screen, while its bigger brother, the HD+, is a rather nice nine-incher with a similarly pretty display.

The best bit is the price tag, though: at just £229 for the 16GB version, if the Nook HD+ is as good as it looks it could turn out to be a big seller.

While the HD+ is clearly gunning for the iPad and the ten-inch Kindle Fire, the £159 Nook HD is going for the jugular of Google's and Amazon's seven-inchers. Google for one doesn't seem to be scared of a fight: just hours after the Nook HD was announced, rumours of a super-cheap sixty quid Nexus began to circulate.

The Maps debacle rumbles on

While Google's fighting off rivals in the tablet space, it's also having a good old barney with Apple: in the wake of the iOS 6 maps debacle, it's emerged that all of the problems are Google's fault. Well, something like that anyway: Apple wanted Google to provide turn-by-turn navigation, Google demanded conditions Apple wouldn't meet, and so Apple gave Google Maps the boot long before its mapping contract had actually expired.

To Apple, Google was saving the best mapping features for Android, putting Apple at a disadvantage, but in the short term at least that means the iPhone's maps aren't as good as they could be - and the Maps app isn't the only problem being reported. We're hearing tales of a "purple halo" camera glitch, scratches and light leaks, and while some concerns are the usual griping you get with any new gadget release there's no doubt that Apple's getting a much rougher ride than it usually does, especially over the iPhone 5's lack of NFC.

We asked for your suggestions for the iPhone 6, and the results make interesting reading - especially if you're Samsung, whose Galaxy S3 phone just happens to have many of the features you've been suggesting.

Samsung's got its own problems

However, while Samsung's been placing attack ads targeting potential iPhone 5 customers, it hasn't had the easiest week itself: this week it emerged that multiple Samsung handsets including the Galaxy S3, S2 and S Advance were vulnerable to "killer code" that could remotely wipe their handsets. Samsung has identified a solution and made it available as a software update.

So is the iPhone 5 better than sliced bread, or is it worse than an RIM rock video? There was only one way to find out: give it to our very own Gareth Beavis and force him to write the most exhaustive review imaginable. "Is the iPhone 5 a good phone?" he asks.

"Of course it is… a smart evolution of a decent handset is always going to be a quality device. But is it enough to warrant the fervour of the claims of record sales and 'the best thing to happen to iPhone since iPhone'?" It's a good question, and the answer is "er...". It's the best iPhone ever, but it comes with flaws: an ageing OS, the problematic Maps and a hefty price tag.

It's good, then, but is it good enough to take the top spot in our chart of the best mobile phones in the world today? We'd hate to spoil the ending, so here's just a little clue: no. You'll have to read the article to find out why - and what two phones we think are even better.

Cheaper iPhone 5 Lightning cable adaptors not coming any time soon

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Cheaper iPhone 5 Lightning cable adaptors not coming any time soon

Third-party manufacturers in China are still attempting to clone Apple's new Lightning cable, but supplies are unlikely to hit before Christmas, according to reports.

The new reversible syncing and charging solution for the iPhone 5, iPod touch, and iPod nano has replaced the tried and tested 30-pin cable used with legacy devices, such as the iPhone 4S.

However, the 8-pin accessory now features an integrated chip, which it won't work without. This makes copying the connector and creating less expensive solutions more difficult.

The true function of the chip is unknown, but it's thought that Apple may have introduced it simply to ensure outside companies will need to enter into official licensing agreements order to manufacturer accessories.

Unrealistic deadlines

AppleInsider found that Chinese companies are still offering delivery of cloned Lightning cables within 30 days, but that deadline is said to be unrealistic.

One U.S. cable supplier, Double Helix Cables, contacted a supplier in China, which told the stateside company that work won't start on unravelling the mysterious chip until after a Chinese national holiday is observed this weekend.

That, according to Peter, owner of Double Helix, means it's unlikely any products will be ready to ship in the next two months, at least.

"People should be very surprised if this cable can be cloned by Christmas," Peter told AppleInsider. "This is a serious undertaking and the Chinese know it."

Peter spoke with TechRadar earlier this week about the mysterious chip and asked that, for privacy reasons, his last name not be printed.

Apple is currently charging £15 ($19.99) for new Lightning connectors. For those unconcerned with owning the official accessories, much cheaper, third-party solutions were always available on eBay or Amazon, but it looks like those will still be a while coming.

Google's Schmidt says patent wars are bad for innovation

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Google's Schmidt says patent wars are bad for innovation

Though a recent patent battle between Apple and Samsung ended with the court declaring Samsung would have to pay more than $1 billion (UK£630 million,AU$959 million) as a result of infringements, that may not have been the last word in the case.

Samsung is still trying to avoid paying out the huge settlement by asking for a new trial to take place, claiming juror misconduct should nullify the previous decision in Apple's favor.

While the battle between Apple and Samsung continues on, Google has been watching from the sidelines as two of the biggest cellular manufacturers go toe-to-toe over their innovations.

Current Google executive Eric Schmidt will likely be disappointed by further court proceedings, as he recently shared his opinions on patent wars, and they definitely don't align with Apple or Samsung's ideas.

Patent wars are bad, mmkay?

While in Korea to help promote the launch of the Nexus 7, Schmidt opened up to the public about where Google stood on the matters of patent wars.

According to the Korea Times, Schmidt said, "Literally, patent wars prevent choice, prevent innovation and I think that is very bad."

"[Google is] obviously working through that and trying to make sure we stay on the right side of these issues," he added.

Schmidt also told the crowd he believes better products, not legal wrangling, should be the driving force behind the battle for marketshare.

One happy family

Despite Apple and Samsung's reluctance to let up on one another, Google still has a solid relationship with both companies.

As Schmidt stated, Apple is a "very good company," and Google and Apple are "literally talking all the time about everything."

Samsung is apparently in Google's good graces, according to Schmidt.

He revealed that he will meet with Samsung, which he called one of Google's "most important partners."

Apple and Samsung don't appear to be quite done with their patent duel just yet, but at least Google isn't picking favorites, despite Samsung utilizing Google's Android OS.