Friday, June 27, 2014

Apple : Could Apple's latest hire help iWatch become king of fitness wearables?

Apple : Could Apple's latest hire help iWatch become king of fitness wearables?


Could Apple's latest hire help iWatch become king of fitness wearables?

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Could Apple's latest hire help iWatch become king of fitness wearables?

Apple has made yet another key hire in the fitness wearable realm ahead of the rumoured iWatch launch this autumn.

The Cupertino firm has acquired the services of Alex Hsieh, formerly of Atlas Wearables, who has experience of getting an independently-built, unique fitness tracker off the ground.

Hsieh was chief software engineer for the Indigogo-funded Atlas tracker, which not only monitors basic metrics like speed, calories, heart rate and time, but also the type of activity and quality of your workout.

It can identify your activity and also counts reps and sets and offers live feedback on the display, arguably making it a cut above the likes of the Jawbone UP and Nike FuelBand.

Health kick

With the Apple iWatch expected to be a health-focused device boasting 10 or more biometric sensors, the Hsieh hire could prove vital in harnessing data and displaying it on the device or via HealthKit in iOS 8.

Whether Hsieh has arrived at Apple in time to have any considerable impact on the iWatch at launch is debatable, but the Atlas man is the latest in a long line of health and fitness focussed hires at Apple.

The firm has picked up former Nike designer Ben Shaffer, who reportedly played a key role in the development of the Fuelband, as well as long-time Nike fitness advisor Jay Blahnik. Apple has also picked up a gaggle of medical experts and even a sleep guru over the course of the last year.

The firm has also reportedly called on star athletes like LA Lakers NBA star Kobe Bryant to test out the device in a professional training environment.

The Apple iWatch is expected to be unveiled at a special event in October with a release prior to the holiday season.

In Depth: MacOS through the ages: a visual guide

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In Depth: MacOS through the ages: a visual guide

MacOS through the ages: early years

When you're busy making photo books in iPhoto, browsing the web in Safari, or preparing rich, beautifully laid-out documents in Pages, it's easy to forget about the operating system that powers your Mac. It's just… there, isn't it? It's such a fundamental part of your Mac that lots of people understandably struggle to even really know what an operating system is. Without one, though, your Mac would just be a pretty but utterly useless collection of metal, plastic and silicates, so let's take a moment to honour the Mac's operating system.

This, after all, is the soul of the Mac. Broadly speaking, these days it's the only thing that differentiates a Mac from a PC – at least at the level of the individual components that make it tick – and makes it special.

There are two great ages of the Mac OS; the first started with the introduction of the original Macintosh a full 30 years ago, and the second started in 2001 when OS X made its formal debut. Mac OS X – the Roman numeral being pronounced 'ten', of course – was a much bigger change from Mac OS 9 than the simple version number increment might suggest.

It might be for you that what follows is a lovely warm hug of nostalgia as you remember icons and quirks of the OS that have disappeared, but if you're new to the Mac, enjoy watching the evolution of the operating system you're using today...

Macintosh System Software

Introduced: January 1984
System requirements: 68000 processor or later, 128KB of RAM
Distribution: 400KB floppy disk

Macintosh System Software

30 years ago, Apple introduced the world to the graphical user interface – and the world loved it. No, Apple was not the first to make a GUI, and no, the Mac OS wasn't even Apple's first GUI. But it was this approach – using metaphor and pictures to make it easier and more intuitive to use a computer compared to having to remember and accurately type lines of code to achieve anything – that stuck, and influenced every personal computer that came after it.

It's only now that we're beginning to get a glimpse of a computing system that's not a direct descendent of the Windows, Icons, Menus and Pointers paradigm introduced with System 1 – with touch-based, personal devices such as the iPhone, and then possibly with wearable devices such as Google Glass and immersive platforms such as the Oculus Rift.

System Software 0.7

Introduced: January 1986
System requirements: 68000 processor or later, 128KB of RAM
Distribution: 400KB floppy disk

System Software 07

System Software 5

Introduced: October 1987
System requirements: 68000 processor or later, 1MB of RAM
Distribution: 800KB floppy disk

System Software 5

System Software 7

Introduced: May 1991
System requirements: 68000 processor or later, 2MB RAM (4MB recommended), 4MB hard disk space
Distribution: 800KB or 1.44MB floppy disks

Sysatem Software 7

System Software 7.5

Introduced: September 1994
System requirements: 68000, 68020, 68030, 68040 or PowerPC processor, 4MB (68K) or 8MB (PPC) RAM, and 21MB hard disk space
Distribution: 1.44 MB floppy disks, CD-ROM

System Software 75

System 7.5 added a lot of features to the Mac's operating system – many by the simple expedient of Apple purchasing shareware apps and integrating them into the OS. It had taken 12 years, for example, before there was a clock in the menu bar – previously a control panel called SuperClock. Stickies, the ability to collapse a window down to just its title bar, a hierarchical Apple menu system, and even the app for managing system extensions were all third-party acquisitions, too. Plus, the bundling of MacTCP meant that, for the first time, a Mac could connect to the internet out of the box.

System 7.5.5, the final version of System 7.5, was the last version of the Mac operating system to run on Macs with the original 68K processors – and it was the last version to be called 'System Software'.

MacOS through the ages: OS years

Mac OS 8

Introduced: July 1997
System requirements: 68040 or PowerPC processor, 12MB real RAM (and virtual memory up to 20MB if you have less than 20MB RAM), and 195MB hard disk space
Distribution: 1.44MB floppy disks, CD-ROM

Mac OS X 8

Mac OS 9

Introduced: October 1999
System requirements: PowerPC processor, 32MB physical RAM with virtual memory set to at least 40MB, and 190-250MB hard disk space
Distribution: CD-ROM

Mac OS X 9

The end of the classic Mac OS versions. Indeed, when OS X was introduced, an emulated version OS 9 was included, literally called 'classic' mode.

Although it was completely different technically and aesthetically to the OS that was to succeed it, its influence on the Mac OS's set of features is clear; OS 9 introduced a central Software Update engine and the concept of a password Keychain as well as a lot of technical frameworks we still use today. The great-grandfather of iCloud, iTools, also made its debut in OS 9. Although it looks old-fashioned to us these days, it isn't functionally that much different to OS X.

And do you remember Sherlock? It was an app for searching the web and your hard disk, and it gave rise to the term 'Sherlocked', used to describe a situation where Apple is accused of just copying a third-party app (Karelia Software's Watson in this case) without payment.

Mac OS X 10.1

Introduced: September 2001
System requirements: PowerPC G3 (original PowerBook G3 not supported), 128MB RAM, and 1.5GB hard disk space
Distribution: CD-ROM

Mac OSX 101

Mac OS X 10.2

Introduced: August 2002
System requirements: PowerPC G3 (original PowerBook G3 not supported), 128MB RAM, and 3GB hard disk space
Distribution: CD-ROM or DVD-ROM

Mac OSX 102

With the introduction of 10.2, it was now accepted that running OS X as your main operating system was indeed realistic. While 10.0 (Cheetah) was missing many features and was slow, and 10.1 (Puma) added features but was still slow, 10.2, for the first time was both fast enough and feature-complete enough for many folks to adopt it full-time.

One fun aside: although it was common to have code names for operating systems especially, they were usually for internal use only. But with 10.2, its 'Jaguar' (or 'Jagwire', if you were Steve Jobs) code name leaked out ahead of the OS, and Apple decided to embrace it. Since then, we've know each OS iteration increasingly more by its code name than by its version number – even though now we've switched from big cat names to places in California with Mavericks.

Mac OS X 10.3

Introduced: October 2003
System requirements: PowerPC G3 or later,
built-in USB, 128 MB RAM, 3GB hard disk space
Distribution: CD-ROM or DVD-ROM

Mac OSX 103

Mac OS X 10.4

Introduced: April 2005
System requirements: PowerPC G3 or later, built-in FireWire, 256MB RAM, 3GB hard disk space
Distribution: DVD-ROM or CD-ROM

Mac OS X 104

Mac OS X 10.5

Introduced: October 2007
System requirements: Intel, PowerPC G5, or PowerPC G4 (867MHz or faster), 512MB RAM, 9GB hard disk space
Distribution: DVD-ROM

Mac OS X 105

Mac OS X 10.6

Introduced: August 2009
System requirements: Intel processor, 1GB RAM, 5GB disk space
Distribution: DVD-ROM

Mac OS X 106

Mac OS X 10.7

Introduced: July 2011
System requirements: Intel Core 2 Duo, Core i3, Core i5, Core i7 or Xeon processor, 2GB RAM, 7GB hard disk space, and Mac OS X 10.6.6 or later (10.6.8 recommended)
Distribution: Mac App Store or USB thumb drive

Mac OSX 109

OS X 10.8

Introduced: July 2012
System requirements: iMac (Mid 2007 or newer), MacBook (Late 2008 Aluminum or Early 2009 or newer), MacBook Pro (Mid/Late 2007 or newer), MacBook Air (Late 2008 or newer), Mac mini (Early 2009 or newer), Mac Pro (Early 2008 or newer) or Xserve (Early 2009), 2GB RAM, 8GB hard disk space, and Mac OS X 10.6.8 or later
Distribution: Mac App Store

OS X 10.9

Introduced: October 2013
System requirements: iMac (Mid 2007 or newer), MacBook (Late 2008 Aluminum or Early 2009 or newer), MacBook Pro (Mid/Late 2007 or newer), MacBook Air (Late 2008 or newer), Mac mini (Early 2009 or newer), Mac Pro (Early 2008 or newer) or Xserve (Early 2009), 2GB RAM, 8GB hard disk space, and Mac OS X 10.6.8 or later
Distribution: Mac App Store

Mac OS X 109

OS X 10.10

Introduced: June 2014
System requirements: iMac (Mid 2007 or Newer) MacBook (13-inch Aluminum, Late 2008), (13-inch, Early 2009 or later) MacBook Pro (13-inch, Mid-2009 or later), (15-inch, Mid/Late 2007 or later), (17-inch, Late 2007 or later) MacBook Air (Late 2008 or later) Mac Mini (Early 2009 or later) Mac Pro (Early 2008 or later) Xserve (Early 2009), 2 GB of RAM, 8 GB of available storage, and OS X 10.6.8 (Snow Leopard) or later
Distribution: Mac App Store

Yosemite

OS X's interface is now a strange combination of stark minimalism, subtle colour effects and cartoonish icons.

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